World of Warcraft: Wrath of the Lich King review

More of the same, which will satisfy most die-hard grinders and raiders

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Unlike your average battleground, Wintergrasp rewards coordination and smaller groups protecting siege weapons, weakening walls, or baiting groups of players into the path of one of the long-range siege weapons’ guns. It’s important to realize that you can’t really win Wintergrasp reliably without playing as a team – have-a-go heroes on their lonesome find themselves torn to shreds, even at 80. No matter how many hours you’ve denied your spouse or your work life, you’re not going to win in a fistfight with a Demolisher.

The Borean Tundra and Howling Fjord are the worst examples, and feel rather like eight or nine zones stuck together with varying degrees of success, but much of Northrend lacks coherent artistic direction. Once you leave the loving arms of the Tundra and the Fjord (which takes far too long, in comparison to the transition between Zangarmarsh and Hellfire in The Burning Crusade), progression becomes a little more interesting, but it lacks a vigorous, adventure-like buzz. It’s more of a stroll through a series of well thought-out ideas that aren’t held together as well as they should be.

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GenreRole Playing
DescriptionThere is little we could say to stop you from playing this if you're already an addict, but it gives you all you could want from a new expansion, plus Death Knights.
Franchise nameWarcraft
UK franchise nameWarcraft
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"WoW:WotLK"
Release date1 January 1970 (US), 1 January 1970 (UK)
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