World in Conflict - interview

Fixed camera angles looking down on masses of units will go the way of the dinosaur if lead designer, Magnus Jansén has his way. "We want the world to wake up and realize that this is the way to play RTS games." says Jansén, when asked about World in Conflict's unique camera control system. Mousing to the sides of the screen will rotate the camera angle and you can zoom back and forth with the WASD keys, much like a first-person shooter. A Supreme Commander-esque mega map which shows the entire battlefield from the traditional top down view is also available, but Jansén was not willing to comment on whether or not dual monitor support would be available.