Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Pyramid head peering through bent bars in Return to Silent Hill
Horror Movies Return to Silent Hill is a disaster, and proof that Hollywood still hasn't figured out how to adapt horror video games
Silent Hill 2 Remake screenshot of James Sunderland examining his face in the mirror
Silent Hill The best Silent Hill games of all time, ranked
Mio stands next to a doll
Fatal Frame I'm convinced the greatest horror game of all time is the Fatal Frame 2: Crimson Butterfly remake
Amnesia: The Bunker review screenshots PC
Horror Games "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
Hannah Emily Anderson as Angela, holding a knife, in Return to Silent Hill
Silent Hill Silent Hill legend doesn't think the franchise has changed, since Konami's "philosophical approach" is still the same
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Silent Hill f screenshot of Hinako holding a lantern and holding her mouth to stifle a scream
Horror Games From Routine to Silent Hill f, the best horror games of 2025 were heart-pounding terrors that left me sweating with glee
A close-up of Leon, frowning in a big black coat, in Resident Evil Requiem
Horror Games The 25 best horror games worth playing in 2026
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
The best survival horror games: a screenshot from Resident Evil 7.
Survival Horror Games The 10 best survival horror games to test your endurance skills
Pyramid Head stands ominously in the rain in Silent Hill 2 remake
Survival Horror Games All Silent Hill 2 Remake endings
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Mio stands in front of a fleet of red butterflies
Horror Games True Japanese horror games respect that "frightening things can be beautiful," Fatal Frame 2 directors say
Pathologic 3
Horror Games Pathologic 3 dials into the psychological horror that makes this the most punishing franchise ever
  1. Games
  2. Survival Horror
  3. Silent Hill
  4. Silent Hill HD Collection

Silent Hill 2 is a perfect game... and it's still inspiring survival horror today

Features
By Andy Hartup published 8 February 2017

How Konami's acclaimed horror classic embraces its technical failings to amplify the sensation of dislocation and dread

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Few games have the good fortune of being perfect but, for me, Silent Hill 2 is. Now over 15 years old, everything in this dream-like tale of obsession, guilt, and desperate redemption feels deliberately placed; every aspect is perfectly intended. I'm not trying to claim that - mechanically - Silent Hill 2 is the pinnacle of video game development. Far from it. However, as the game's themes so comfortably align with the technology on which it was created, and because the content has been so carefully curated, this is one of the rare examples of a title that few would change in any way. And it's still inspiring horror games like the recent Resident Evil 2 Remake to this day. Why is it perfect? Well, it's a bit of a cheat, actually.

Silent Hill 2 actually shares a close connection with Assassin's Creed, which is far from a horror experience (unless you saw that inside-out faces bug in Unity). Both these games have created convenient excuses for their shortcomings, making them masterful examples of gaming design. Assassin's Creed has the Animus - a virtual reality system that the game's hero uses for the bulk of the action. It's a convenient way to explain things like on-screen health bars, endless retries, and invisible walls - classic gaming tropes we take for granted that simply wouldn't be acceptable in the real world. By telling players that their hero is playing 'a game within a game' Ubisoft carefully sidesteps the less realistic elements of their story (and any unintentional bugs) to craft a narrative that contains an extra layer of authenticity; that feels closer to the player's real world. We've even seen Ubi take it a step further, by positioning Animus maker Abstergo as a real company.

In a bizarre way, Silent Hill 2 does the same thing. The game has a dream-like quality. Nothing about it seems real to begin with. It all starts with protagonist James Sunderland pondering his reflection in a filthy bathroom mirror (a smart nod to the overarching theme of self-discovery, and maybe a cheeky reference to the eyes being the window to the soul), immediately forcing the player to acknowledge who they're taking control of. They instantly become part of James' nightmare, and from then on anything that happens does so within the context of this state of unreality. As you descend the overly-long pathway into town, you're slipping deeper in James' nightmare. Once you accept this, any number of technical shortcomings can be written off as part of the bizarre dream that the game exists within.

You may like
  • Pyramid head peering through bent bars in Return to Silent Hill Return to Silent Hill is a disaster, and proof that Hollywood still hasn't figured out how to adapt horror video games
  • Silent Hill 2 Remake screenshot of James Sunderland examining his face in the mirror The best Silent Hill games of all time, ranked
  • Mio stands next to a doll I'm convinced the greatest horror game of all time is the Fatal Frame 2: Crimson Butterfly remake

Bit flimsy? Well, it goes a little deeper, thanks to a handful of happy coincidences (no, I don't know the collective noun for a 'happy coincidence') and smart slices of design. First off - the fog. Silent Hill 2 was created on a console (PS2) with a relatively limited draw distance, so instead of rendering the whole town as far as the eye can see, technical limits forced the developers to blanket it with a murky shroud of mist. I say 'forced' - chances are the team was happy to do it, because there's something deeply unsettling about hearing creatures shuffling around in the haze. The bulk of the horror then takes place in the player's imagination, as they wonder what abomination will come shuffling out.

Guess what? The fog is now an integral part of the game. When it was thinned for the HD remakes on PS3/360 it actually lessened the experience. Same applies to the now out-dated controls. To fight, you need to pull a trigger, aim, and press a button on the pad. The effect is always underwhelming, as if the game is deliberately making you feel helpless. Which you are. James is just a normal (well...) guy, not a soldier or a ninja. He's pathetic in a fight. And when you try to run, the original 'tank' controls and fixed camera angles make it awkward, annoying. As the player, you're meant to feel weak; at the mercy of the monsters which may - or may not - be all in your mind.

To an extent, Resident Evil 7 plays with similar feelings of helplessness. You're locked to first-person, forcing you to live within the horror and never detach from it. Play in VR, and that gets taken to a whole new level. It's another example of creators thinking about the benefits and limits of current technology, and bending it to make the player feel vulnerable in the face of otherworldly terror. PT? Kojima deliberately used the downloadable demo format (so, a small area ripe for repeated exploration) to ratchet tension and slowly unfold a story over the course of several hours. It's smart use of existing tech and expectations.

Now, you're probably thinking that I'm making excuses for Silent Hill 2. Perhaps, but the quantity of deliberate nods from the developer blurs the line between intentional and accidental. Maybe the controls are just crappy. Maybe all the doors are locked because they couldn't be bothered to render more rooms, and not (as I'd suggest) to reinforce that panicked feeling of disorientation and inability to escape. Maybe. So why, then, does the game delight in messing with you in other ways? Like the way it changes the ending dependent on seemingly innocuous details within the game? For example, if you spend most of your time with health below 50%, you'll get the 'Water' ending, where James commits suicide by driving his car into Toluca Lake. It's the creators assuming that you don't care for your own life if you can't be bothered to heal. And what about the dead guy in the Wood Side apartments, who looks an awful lot like James? There are too many examples of smart game design to dismiss the shortcomings as deliberately clumsy.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

And then there's Maria. She's the pivot on which the game (un)balances; the physical manifestation of James' desires; the woman he always wished Mary (his dead wife) was. Her constant disappearing and reappearing act keeps the player disoriented, while the threat of the unkillable Pyramid Head (yeah, he's the physical manifestation of James' guilt) keeps them on edge. You never feel comfortable playing this game. It's a potent combination, but one that remains undulled by time. Because now - as back in 2001 - you're just as helpless and bewildered. In fact, because modern games have increasingly veered towards hand-holding and pandering to power fantasies, it's even more refreshing to find one that deliberately wants to punish its players. We've grown accustomed to being treated like the hero, not the villain, and this only magnifies Silent Hill 2's vile devices and themes.

Again, Resident Evil 7 - by rebooting the increasingly gung-ho franchise - takes us away from the power fantasy we see in other games. While we're by no means helpless in Resi 7, there's never a sense that you're over-powered and comfortable, and this is at the root of great horror. Same with Outlast. These games follow Silent Hill 2's example of making players feel uncomfortable with themselves (and often helpless) while they progress. It's a smart trick.

Resi 7 too plays with notions about 'who the bad guy really is', using it to throw you off balance. In a mirror image of Silent Hill 2's 'you start out thinking you're the good guy, but you're actually the villain', Resi 7 immediately presents you with the stereotypical baddos you expect, before turning that notion on its head half way through. No spoilers here, but you know who I'm talking about.

A perfect game, then. Not one that creates an unimpeachable utopia that's 100% guaranteed to delight anyone who plays it (can that ever truly exist?), but a grim, unrelentingly uncomfortable descent through one man's nightmare, where everything bad or frustrating happens as part of the overall experience. Embracing imperfection, steering into the skid, is perhaps the only way a game can be perfect, and that's Silent Hill 2's true, dark brilliance. Even today, as the Silent Hill series passes its 20th anniversary.

CATEGORIES
PC Gaming PlayStation Xbox Platforms
Andy Hartup
Andy Hartup
Social Links Navigation
Read more
Pyramid head peering through bent bars in Return to Silent Hill
Horror Movies Return to Silent Hill is a disaster, and proof that Hollywood still hasn't figured out how to adapt horror video games
 
 
Silent Hill 2 Remake screenshot of James Sunderland examining his face in the mirror
Silent Hill The best Silent Hill games of all time, ranked
 
 
Mio stands next to a doll
Fatal Frame I'm convinced the greatest horror game of all time is the Fatal Frame 2: Crimson Butterfly remake
 
 
Amnesia: The Bunker review screenshots PC
Horror Games "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
 
 
Hannah Emily Anderson as Angela, holding a knife, in Return to Silent Hill
Silent Hill Silent Hill legend doesn't think the franchise has changed, since Konami's "philosophical approach" is still the same
 
 
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
 
 
Latest in Silent Hill
Silent Hill: Townfall
Silent Hill Konami seemingly confirms Silent Hill Townfall will be a PlayStation console exclusive at launch
 
 
Silent Hill Townfall screenshots from the reveal trailer
Silent Hill Silent Hill Townfall looks like the most Silent Hill game in years, and I never thought that could be a bad thing until now
 
 
Jeremy Irvine as James Sunderland, screaming on the other side of a gate in Return to Silent Hill
Silent Hill Silent Hill: Townfall from Outer Worlds publisher confirmed as Konami's "brand-new Silent Hill" after 4 years of silence
 
 
Hannah Emily Anderson as Angela, holding a knife, in Return to Silent Hill
Silent Hill Silent Hill legend doesn't think the franchise has changed, since Konami's "philosophical approach" is still the same
 
 
Silent Hill 2 remake Maria
Silent Hill Silent Hill legend Akira Yamaoka says horror isn't as important to the franchise as "emotional complexity"
 
 
A screenshot shows Hinako slumped on the ground surrounded by red spider lilies
Silent Hill "Silent Hill is not just the name of a place, it is a phenomenon": Silent Hill f writer doubles down on theory
 
 
Latest in Features
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
LATEST ARTICLES
  1. Ryan Gosling as Ryland Grace in Project Hail Mary
    1
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter
  2. 2
    "We have no desire to be a media empire," says Palworld publishing head but Pocketpair would be stupid to let it die out
  3. 3
    Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
  4. 4
    Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
  5. 5
    Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...