Wanted: Weapons of Fate review

Perhaps wanted, not at all needed

GamesRadar+ Verdict

Pros

  • +

    Fun gimmicks

  • +

    Totally empowering

  • +

    Shoot

  • +

    stab

  • +

    smile

Cons

  • -

    Crummy art and design

  • -

    Terminally cretinous AI

  • -

    No multiplayer

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Wanted: Weapons of Fate is like a cheeseburger. Okay. Bear with us. There’s nothing clever about it; no technical genius; and certainly nothing especially well-crafted. It’s a game you’ll blaze through in under four hours, with no multiplayer modes to bring you back for more. It’s a game filled with crummy art and design, looping music, terminally cretinous AI, heavy-handed visual effects, and polygons with edges so jagged you could use them to saw through a tree.

And Grin’s engine is a disgraceful piece of tech that makes both Wanted and their forthcoming Bionic Commando look worse than they already are with its frequent forced loads. With no streaming in either Wanted or Bionic, you’re tossed to a static load screen every four minutes. Like a cheeseburger straight from Burger Thing, it’s poorly made, slightly limp, and a shameful treat. And like a bargain-basement cheeseburger, it’s one you’ll enjoy every second of.

More info

GenreAction
DescriptionThis game has so many problems, but it also has so much stupid fun inside that it's the guilty pleasure of the season.
Platform"PS3","PC","Xbox 360"
US censor rating"Mature","Mature","Mature"
UK censor rating"18+","18+","18+"
Alternative names"Wanted"
Release date1 January 1970 (US), 1 January 1970 (UK)
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