Valhalla Knights review

This trip to the house of Odin is more of a subterranean grind

GamesRadar+ Verdict


  • +

    Visible equipped items

  • +

    Decent class and level system

  • +

    Your priest


  • -

    Drab environments with slowdown

  • -

    Repetitive music and sound

  • -

    A story that's hardly worth the time

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As tragic as it is when a youngster loses his/her way in this crazy world of ours, at least there are a wealth of alternatives at the frustrated parent's disposal. Time outs, groundings, military school in Alaska, or even a good, old fashioned, politically incorrect spanking. But with no naughty stick to whack it back into line, what do you do when an otherwise promising game has no direction?

It's a question that somebody apparently couldn't answer for Valhalla Knights, an RPG that had enough potential, but sadly comes out mediocre. Real-time battles, random enemies that you can actually avoid, and heavily customizable characters all sound great. And we’re happy to report the character progression, consisting of classes and sub classes (Fighter, Mage, Priest, Machines to name a few), and battle system both work well enough in execution, even if all it amounts to is a brutal hack-and-slash-a-thon.

But Valhalla Knights gives you veeery little direction as you start out. A generic passerby will give you the vaguest of tutorials, but what he won’t tell you is that after accepting a quest, doing anything other than speaking to a specific, yet unspecified guild member who will give you the details leads to an exercise in utter frustration.

More info

GenreRole Playing
DescriptionA hack-and-slasher of an RPG with full online and offline quests.
US censor rating"Everyone 10+"
UK censor rating"12+"
Release date1 January 1970 (US), 1 January 1970 (UK)