Unreal Tournament 3 - interview
Producer Jeff Morris on the next UT
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Ultra-realistic tactical shooters may have taken center-stage in recent years, but Unreal Tournament 3 proves there's still demand for brutal, flag snatching deathmatch amongst PC gamers, and with Epic Games' strengthened investment in console versions - no doubt fuelled by a certain 360 shooter that recently found success - rocket-flinging frag fests may become king of the couch again as well.
Last week we sat down with UT3 producer and all-round good guy Jeff Morris to chat-up the recently-renamed shooter installment, what's in store for the finally-announced 360 version and the ever-rosy future of the Gears of War studio.
So without more dithering, it's over to him...
So first off - why the name change? Does that mean Epic is stepping away from the yearly, sports angle for Unreal Tournament?
Jeff Morris: Well we were never really going to do it on a yearly rotation so it didn't make a lot of sense from that angle. The technology was a good reason to do it as well; Unreal Tournament 2004 included all of the content from Unreal Tournament 2003 so in the hardcore players' eyes they were always sort of the same product. Also UT '99 was Unreal Engine 1, UE2 and then this is UE3 so that was a good angle as well.
And in order to deliver a good single-player component we needed to make sure that people knew this was a break from what we'd done in the past where we just had the basic ladder for you to go through. And you know, we want to ship in 2007 but if the game's not done we're not going to and because of that, we don't want to try and sell a game that says 2007 in 2008.
Weekly digests, tales from the communities you love, and more
I will say though we were really surprised by how well received it was by the fans, because weeks ago when we decided to do this we were looking at the forums and they were already calling it UT3 then and didn't like 2007, today they were doing wallpapers for UT3 and we were like "did it leak?!" No - that's just what they thought it was going to be and it turned out on the forums they just loved it, they thought it was a return to what they wanted in the first place.
When you get the hardcore on your side and have that ground swell of word of mouth - normally you've got this big surprise and everybody's all "that's no big surprise!" but with this they were like "whoa!" They just felt really gratified.


