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The evolution of Project Gotham: from Metropolis Street Racer to the original Xbox and beyond
By Retro Gamer Team published
Features The chequered history of how Metropolis Street Racer transformed into Project Gotham Racing
Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now
By Chris Schilling, Edge Magazine published
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
Edge Magazine Presents: Game Changers - Sega quits the console business
By Edge Staff published
Game Changers Sega's Dreamcast pioneered online console gaming, but proved cruelly ahead of its time. Edge magazine investigates a noble failure with fresh insight from one of the men at the top
Edge Magazine Presents: Game Changers – Sony invents the PlayStation
By Edge Staff published
Game Changers Edge magazine relives the original PlayStation launch as they reported it 26 years ago, reflecting on a console debut that rewrote the future of video-games
Ghost Of Tsushima: PS4's samurai epic leads 14-page cover feature in Official PlayStation Magazine
By Ian Dean published
New Issue Everything you need to know about Sony's open world epic, plus FREE Final Fantasy VII Remake drinks coasters with every issue
What makes Super Mario games so magical? Developers pay tribute to Nintendo's platform icon
By Retro Gamer Team published
News Developers, including John Romero, Derek Yu and Chris Sutherland, pay tribute to the platform superstar in the new issue of Retro Gamer magazine
"Oh my god, what have I got myself into?" The inside story of the golden age of video game magazines
By Lewis Packwood published
Features From Crash, to Zzap!64, and Amiga Power, the anarchic gaming magazines of the 80s and 90s broke the rules and laid the path for the influencers of today
Playdate: how the publishers of Untitled Goose Game built a console designed to spark pure joy
By Jen Simpkins published
Features Created with care, for people who love videogames, Panic’s dinky handheld is the console no-one saw coming
Super Mario World 2: Yoshi's Island - how Nintendo made the 'perfect' sequel to the best platformer ever
By Retro Gamer Team published
Making Of Nintendo's Takashi Tezuka and Shigefumi Hino look back on the development of Super Mario World 2, where the Super FX chip and a risky 'hand drawn' style pushed the limits of 16-bit gaming
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