interview
Latest about interview

Exoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
By John Carson published
Hands-on Preview | Going hands-on with Sharkmob's tactical extraction shooter and getting ready to face the weather

Assassin's Creed Shadows channels The Sims with its customizable base: "It's good to have a home and a place where you feel at ease"
By Oscar Taylor-Kent published
Features Interview | Assassin's Creed Shadows' hideout evolves on AC Valhalla's Ravensthorpe – "It's cool for players to build worlds"

With Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its field
By Alan Wen published
Features Interview | Set in the Ming Dynasty, Wuchang: Fallen Feathers brings a unique feathery twist to soulslike action RPGs

"Player expression" has been vital for Two Point Museum, whether you're displaying captured ghosts or frozen cavemen in your dream exhibit
By Oscar Taylor-Kent published
Big in 2025 Curation, customization, and expeditions all come together to make Two Point Museum a more creative experience for players than its just-as-quirky predecessors

Assassin's Creed Shadows evolves on Syndicate's twin dynamic: "It would have been better if we pushed the two characters much further apart"
By Oscar Taylor-Kent published
Big Preview Interview | Simon Lemay-Comtois and Jonathan Dumont on evolving Assassin's Creed Syndicate's dual heroes for Assassin's Creed Shadows, and making them unique

Assassin's Creed Shadows hands-on: Stealthier and bloodier than ever
By Oscar Taylor-Kent published
Preview Big Preview | After almost seven hours with Assassin's Creed Shadows, it's an impressive and bold step forward for the open world series

Silent Hill: Downpour devs reflect 12 years on: "Stop trying to be Japanese scary, and just be Czech scary"
By James Winspear published
Features Feature | An attempt to refresh things, this very different take was the last mainline Silent Hill

“We loved making this into a goofy, irreverent, and kind of chill experience”: Wheel World celebrates bike culture with its vibey open world
By Alessandro Fillari published
Big in 2025 | Take your bike onto the open road with this strange yet chill adventure game.

"Climbing is in itself a game, with rules everybody knows": Cairn's tense, strategic ascents are making our palms sweat
By Luke Kemp published
Big in 2025 | Going hands-on, and very carefully too, with this year's most compelling and dizzying climb 'em up, we speak to The Game Bakers about putting a piton in it

Silent Hill: Shattered Memories is "a weird-ass postmodern riff" on the PS1 original says Sam Barlow, talking the development 15 years later
By James Winspear published
Features Feature | This return to the very first game broke apart everything you knew and rebuilt it in a truly chilling fashion
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