GDC 2025
The latest GDC 2025 articles from GamesRadar+
Latest about GDC 2025
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NewsAfter preserving the AI ghost of a fan's late brother, Tekken 8 boss says it might be a glimpse of the future where you don't "need an opponent who is human that has the exact same skill level"
By Scott McCrae Published -
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NewsValve leads considered making a "mediocre" game before Half-Life to build the team up, but original marketing exec said "if you do that, the company will fail"
By Scott McCrae Published -
NewsGetting Over It creator Bennett Foddy threatens the world once again: If you want Baby Steps to be a brutal rage game, "you can inflict that on yourself"
By Scott McCrae Published -
newsAssassin's Creed Shadows devs "actively looking at" an even harder difficulty mode for the RPG: "How challenging do you want it?"
By Kaan Serin Published -
News"30 years of history reside in our tape backups": PlayStation's building a game preservation mineshaft vault with 200 million files going back to a 1994 build of PS1 JRPG Arc the Lad
By Dustin Bailey Published -
NewsMarvel Rivals puts fun first in game balance, but new heroes and maps can still get complicated: "We joke about when we develop a hero and when we develop a new map, it's just doing science research"
By Rollin Bishop Published -
NewsThe lead UI designer on Metaphor: ReFantazio had never designed for a game before – he just rolled up and made some of the best UI I've ever seen in a JRPG
By Austin Wood Published -
FeaturesBehold, the most intimidating demo I’ve had in 12 years of covering video games: playing "literal walking simulator" Baby Steps in front of Getting Over It mastermind Bennett Foddy
By Austin Wood Published -
NewsEx-Bethesda dev says his new studio isn't making a "little Skyrim," but does channel a key part of the iconic RPG: "Stuff got built because somebody cared about building it"
By Austin Wood Published -
Features"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
By Austin Wood Published -
NewsFormer Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"
By Catherine Lewis Published -
NewsWhen Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
By Austin Wood Published 8 Comments -
NewsLies of P director loves FromSoftware and respects the Soulslike tag, but says "I'm really serious, I'm not lying, I'm very truthful, our focus is to create our own style of game"
By Austin Wood Published -
NewsLies of P director says Overture DLC is at least 15 to 20 hours long for "experienced" players, packing tons of bosses and ideas the devs couldn't fit at launch
By Austin Wood Published -
NewsMetaphor: ReFantazio dev once thought turn-based JRPG combat "was starting to get outdated," but now thinks the format has a "long future ahead"
By Catherine Lewis Published -
NewsAfter 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
By Issy van der Velde Published 7 Comments -
NewsHalf-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
By Scott McCrae Published -
NewsFallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
By Scott McCrae Published 7 Comments -
NewsHelldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
By Scott McCrae Published -
NewsThank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
By Scott McCrae Published
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