Shaun White Snowboarding review

The best boarder around? Hmmm, tricky...

GamesRadar+ Verdict

Pros

  • +

    Solid trick system

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    Big mountains

  • +

    Overall quite solid

Cons

  • -

    Middle-of-the-road feel

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    Not much hardcore appeal

  • -

    Looks flat and dull

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EA’s SKATE succeeds by focusing on ultra-realistic, simple thrills – so even a kickflip feels like an achievement. By contrast, SSX thrives on reality-bending absurdity, layering impossible tricks with riotous color and complex trick lines. Shaun White Snowboarding, meanwhile, aims somewhere in between – with typically middle-of-the-road results. Despite using the Assassin’s Creed engine, Damascus’ lush spires are replaced by duller-than-reality swathes of white. Snowboarding’s appeal lies in the beauty of the open mountain, but Ubisoft’s effort looks dull and flat. It’s nice enough on the top slopes, but desperately monotone lower down and – in our eyes – not even a match for five-year-old SSX3 on PS2.

Career progression is initially baffling – you’re left free to go anywhere searching for giant luminous coins (no joke) but despite the instant event retry option, chopper lifts up the slopes, and immediate around the world transport, you can’t quick-skip to objectives on the map like Skate – resulting in time-sapping downhill carves looking for event markers. Maybe the Burnout-style persistent online multiplayer will add extra edge, but offline it’s solid at best. It’s painfully slow, too, so you need to push forward at all times to generate any momentum. As scraping down flat, grey mountains to The Ting Tings pulling vaguely rewarding tricks goes, this neither delights nor offends.

Nov 18, 2008

More info

GenreSports
DescriptionNowhere near the console versions in scale, but this portable version offers a good, if straight forward, presentation.
PlatformPSP, PS3, Xbox 360, PC, Wii
US censor ratingTeen
UK censor rating3+
Release date16 November 2008 (US), 13 November 2008 (UK)
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Dan Dawkins

FGS Content Director. Former GamesRadar+ EIC, GTAVoclock host, and PSM3 editor; with - *counts on fingers and toes* - 20 years editorial experience. Loves: spreadsheets, Hideo Kojima and GTA.