Rise of Nightmares Review

A mature gamer’s bliss, or Kinect based nightmare?

GamesRadar+ Verdict

Pros

  • +

    Chopping zombies to bits

  • +

    The auto-walk feature

  • +

    Unexpected plot twists

Cons

  • -

    Awkward control scheme

  • -

    Lack of enemy variety

  • -

    Too much hack

  • -

    not enough horror

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The Kinect hasn’t offered much in the way of a hardcore, Mature-rated, motion-controlled experience, as of yet. However, Sega’s new first-person horror game, Rise of Nightmares, aims to give Kinect owners another reason to get up off their couch other than to pet tigers or dance along to Britney Spears. Does it succeed, or does the Kinect functionality just hinder the horror?

In Rise of Nightmares, players will step into the shoes of Josh, a loving husband, alcoholic and father-to-be, who’s travelling through Eastern Europe with his wife. While traveling by train through an oh-so-spooky forest, Josh’s wife Kate is kidnapped by a hulking monster wearing a yellow trench coat and metal facemask. The train derails outside the sanctuary of the mad scientist Victor to cover the monster’s escape, leaving it up to Josh to jump, duck, dodge, hack, slash and kick his way through a medieval castle to find Kate and a means of escape. Josh soon finds that the evil scientist has been conducting experiments on corpses, replacing their limbs with mechanical prosthetics and bringing them back from the dead.

Rise of Nightmares boasts about being a first-person Kinect game that’s not on rails, but it probably should have been. The controls are clunky and far from intuitive. Movement is controlled via body gestures: Put one foot forward or behind, and Josh will move in the respective direction; turn a shoulder, and Josh pivots. Sound easy? Well, not so much. The walking gesture often didn’t register correctly, either causing Josh to walk at a snail’s pace or move in the wrong direction entirely. The shoulder-based pivoting gesture was awkward through the entire game, making it difficult to walk without running into walls constantly.

Trying to manage these unintuitive controls becomes infuriating, especially in the heat of battle. Moving about the world fares no better, making exploration not worth the effort. The one saving grace is the auto-move feature, activated by raising up the right hand. Once activated, it automatically takes players along the critical path, putting the game on the “rails” and giving a much-needed break from the terror of having to constantly perform lunges.

Rise of Nightmares could have been a passable romp through a zombie-infested castle of terror, but the frustrating controls, lack of horror elements, and sub-par presentation make it a game that’s difficult to recommend, especially for the mature audience it’s meant for. There are plenty of F-bombs dropped and lots of blood and gore, but anyone looking for a mature story, strong presentation, and innovative controls should look elsewhere.

Sep 6, 2011

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Platform"Xbox 360"
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Lorenzo Veloria

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.