Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Crimson Desert
  • Submit your clips. Win prizes
  • Pokopia
Don't miss these
Arc Raiders characters drinking at a bar
Third Person Shooters As Arc Raiders gets stale for some, dev says players "reaching the end of our content" are a focus
Gabe Newell in a white shirt
Games "Gabe cannot buy yachts with wishlists": Steam expert begs devs to make the most of their hit games
We Gotta Go characters holding lanterns
Games Steam's new "golden age" is special because so many genres are popping off at once, expert says
Shocked Palworld creature looking into a box
Survival Games Palworld devs are "still bad at spending money and we're still bad at saving money"
Gabe Newell photo
Games A clip of Valve's Gabe Newell nailing the piracy issue is making the rounds online and only feels more relevant today
Nvidia comparison tool featuring Grace from Resident Evil Requiem and DLSS 5 switched off on left and enabled on right.
Desktop PCs "Nobody wants their games to look like Italian brainrot" - Indie publisher New Blood CEO urges devs to push back against DLSS 5
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Games New AAA games could cost $300 million or "much more" to make, insider says, which might "explain" layoffs
Team Fortress 2 Scout in a hat and headset smiling
Games PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
Peak Scouts pose as Fortnite characters
Fortnite Fortnite's Peak skin is nearly 3 times the price of Peak itself after V-Bucks price hike
Destiny Rising characters
FPS Games The Destiny gacha game is cutting its gacha garbage because "wolves do not beg for scraps"
Jensen Huang next to AI robot on stage at GTC 2024
Desktop PCs Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
No Rest for the Wicked
Action RPGs No Rest for the Wicked lead says if you ever find microtransactions in the Ori studio's games, "kick me in the balls"
Nvidia DLSS 5 example featuring Grace Ashcroft from Resident Evil 5 with right side showing DLSS "On" and left side showing DLSS 5 off.
Desktop PCs Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Cyberpunk 2077
Cyberpunk Cyberpunk 2077 VR mod hit with takedown, CD Projekt is "happy" for it to return if made free, but creator won't budge
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
  1. Games
  2. Strategy

Microtransactions and loot boxes in video games - are they pure greed or a modern necessity?

Features
By Lewis Packwood published 20 December 2017

After the furore surrounding Star Wars Battlefront 2, we investigate gaming's most controversial system

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

So you’ve bought a full-price game, only to discover that it has the cheek to ask you to spend more money on loot boxes / extra characters / nice hats. The outrage! The sheer indignity of it all! HOW DARE THAT GREEDY PUBLISHER ASK ME TO SPEND MORE MONEY! Quickly, to Reddit, prime the bile cannon, hoist the hot-air sail, launch the hatred torpedoes!

But, wait, wait, hold on a second. WHY are microtransactions in this full-price game? Clearly a large proportion of gamers don’t like them very much (and that’s putting it mildly), so why would a publisher risk its reputation, and possibly sales, by including them? Is it simply greed? Or is it just not possible to make AAA games without microtransactions and still turn a profit?

EA recently received the sharp end of the gaming press - and a decent chunk of outrage from social media - for its inclusion of microtransactions in Star Wars Battlefront 2, which encouraged players to spend money on loot boxes for a chance at getting upgrades for their character. For one analyst at least, this fan furore was massively out of proportion with reality:

Article continues below
You may like
  • A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet. New AAA games could cost $300 million or "much more" to make, insider says, which might "explain" layoffs
  • Ellie in The Last of Us Part 2 "GTA 3 cost like $5 million": Ex-TLoU Part 2: Remastered artist says the industry is becoming "less risky and creative"
  • Team Fortress 2 Scout in a hat and headset smiling PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says

“Gamers aren't overcharged, they're undercharged (and we're gamers),” said Evan Wingren of KeyBanc Capital Markets. “This saga has been a perfect storm for overreaction as it involves EA, Star Wars, Reddit, and certain purist gaming journalists/outlets who dislike MTX [microtransactions]. … If you take a step back and look at the data, an hour of video game content is still one of the cheapest forms of entertainment. Quantitative analysis shows that video game publishers are actually charging gamers at a relatively inexpensive rate, and should probably raise prices.”

So are gamers really being undercharged? Let’s look at the numbers.

It’s number crunching time!

How much does it actually cost to make a AAA console game these days? Short answer: a lot more than it used to. And I mean a LOT more.

Whereas publishers are generally happy to crow about a video game’s sales, they tend to be a bit more reluctant to reveal how much games actually cost to make and market - we only have reliable figures for very few titles. But these figures (via Kotaku) are highly revealing of the enormous increase in video game budgets over the past 20 or so years.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

In the late 1990s, the budgets of high-profile console and PC games were generally no more than a few million dollars. Examples include Crash Bandicoot 2 at $2 million, Unreal Tournament at $2 million, Grim Fandango at $3 million, and Thief: The Dark Project at $3 million. Shenmue, with its famously bloated development costs, was very much an outlier at $47 million.

But as we move into the 2000s, budgets regularly hit double-digit millions as development teams expanded to accommodate the higher demands of making games on more powerful consoles. Jak and Daxter on PS2 cost $14 million. Gears of War on Xbox 360 was $10 million. Driver 3 cost $34 million. The genre-defining Half-Life 2 came in at $40 million. Xbox 360 launch title Lost Planet was $40 million. BioShock cost $15 million.

Then at the dawn of the 2010s, game budgets seemed to spiral out of control as dev teams ballooned even further to keep up with ever more complex and technically demanding games. God of War 3 cost $44 million. Heavy Rain cost $40 million. Watch Dogs was $68 million. And Grand Theft Auto 5 cost an astonishing $137 million.

You may like
  • A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet. New AAA games could cost $300 million or "much more" to make, insider says, which might "explain" layoffs
  • Ellie in The Last of Us Part 2 "GTA 3 cost like $5 million": Ex-TLoU Part 2: Remastered artist says the industry is becoming "less risky and creative"
  • Team Fortress 2 Scout in a hat and headset smiling PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says

Basically, you’re unlikely to get change from $50 million when developing a modern AAA video game - and that’s without marketing costs, which can often be equal to or even more than the development costs. Square Enix caused general bafflement among gamers in 2013 when it announced that it was “very disappointed” with the Tomb Raider reboot’s initial sales of 3.4 million - a figure that seems pretty high to the layman. But when you discover that the game cost around $100 million to make (it’s not clear whether that included marketing), the publisher’s disappointment makes more sense. The game would have needed to sell 5 to 10 million units to be “truly profitable” according to video game analyst Billy Pidgeon. It eventually scraped into profitability around a year after release.

The falling price of console games

Back in the 1980s, a new NES game cost around $50 in the United States, and perhaps between £40 and £50 in the UK (memorably, Maniac Mansion cost an eye-watering £55 at launch). In the early 1990s, Super NES games cost about the same - between $45 and $60 in the States, and around £40 to £50 in the UK, with Street Fighter 2 coming in at a whopping £65.

Later in the nineties, PlayStation 1 games were generally slightly cheaper than those of the previous generation of consoles at about $40, thanks to the reduced cost of manufacturing CDs compared with cartridges. PS2 games were slightly more, perhaps $50, and PS3 games leapt up to around $60. For the current generation, prices have stayed the same - $60 for new releases.

But although it looks like the price of games has gone up over the past couple of decades, if you adjust these prices for inflation, the cost of games has either remained the same or even gone down. If you take inflation into account, that $40 PlayStation 1 game you bought in 1996 cost the equivalent of $62 in today’s money, so actually slightly more than the current generation of video games. And a $50 NES game from 1989 would be $99 today (ouch, NES gaming was expensive).

But surely more people are buying games now, right?

Good point. From the above figures it looks like games are becoming more and more expensive to make while the cost of buying them remains pretty much constant - which implies that publishers are making less and less money. However, if the overall market for games is expanding, then this would offset the increased development costs, as you would expect to sell far more units of your game.

Time for a lovely bar graph!

As you can see, the games market (in terms of total numbers of consoles sold per hardware generation) has expanded steadily over time... But there are signs that this growth may be tapering off. The total sales for the current console generation are:

PS4: 70,600,000
Xbox One: 31,730,000 (estimate)
Wii U: 13,600,000
Switch: 10,000,000
TOTAL: 125,690,000

The predicted total in the above graph is based on the below estimates of lifetime console sales, based on the upper predictions of analysts:

PS4: 130,000,000
Xbox One: 70,000,000
Wii U: 13,600,000 (actual)
Switch: 100,000,000
TOTAL: 303,360,000

Obviously, you have to take these figures with a pinch of salt, as clearly anything could happen over the next few years. But the main point is that even though the console market is still growing, that growth has been roughly linear over the past couple of decades - and with the current generation, the rate of growth may even be slowing slightly.

The cost of developing games, on the other hand, is growing almost exponentially. Compare the budgets of 1997’s Crash Bandicoot 2 ($3 million in today’s money) and 2014’s Watch Dogs ($70.8 million in today’s money) - that’s an increase of more than 2000%. By comparison, the console market (in terms of numbers of consoles sold by generation) grew by around 80% between those years.

Obviously the above examples are just two games, and every game is different in terms of development budget. But in the AAA space at least, the cost of making games seems to have risen much faster than the size of the games market as a whole. In short, the numbers just don’t add up.

So are microtransactions a necessity, then?

Well, the above calculations certainly seem to bear out Wingren’s assertion that gamers are undercharged - many AAA games would have to sell multiple millions of copies at $60 for the publisher to even get back the cost of making them. Jonathan Blow, creator of Braid and The Witness, agrees that games are unrealistically cheap:

I understand the dislike of loot crates (I don't like them either). But a $60 game in 2017 is extremely cheap by historical standards, and most AAA games provide much more play value than games of the past.November 13, 2017

But it’s not as simple as just raising the price of AAA video games to reflect how much they cost to make. We live in a cutthroat capitalist world, after all. Who’s to say the competition won’t undercut you?

Now the problem is: Publisher A eschews loot crates, raises their standard game price to $110. Publisher B keeps the base price at $60 and has crates. Which publisher wins, and which dies?November 13, 2017

Mr Blow has a point. But what’s to stop a publisher issuing a game at two price points? A ‘budget’ version with microtransactions, and a ‘full-price’ version where everything is included? Well, the problem with that is ‘whales’. 

The vast majority of players won’t spend a penny on microtransactions - but a tiny percentage of players may spend literally thousands of dollars. In the mobile free-to-play market, whales might make up less than 10% of the player base yet be responsible for 70% of the game’s overall revenue. But this model doesn’t work if there’s a version of the game with all content included for a set price.

Saying no to microtransactions

Despite the spiralling cost of development, some publishers have said that they won’t include microtransactions in their games. CD Projekt RED, developer and publisher of The Witcher 3 and the forthcoming Cyberpunk 2077, said the following in a tweet sent not long after the Battlefront 2 microtransaction fiasco: “Worry not. When thinking Cyberpunk 2077, think nothing less than The Witcher 3 - huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for - no bullshit, just honest gaming like with Wild Hunt. We leave greed to others.”

Cheekiness aside, it’s fair to point out that although CD Projekt RED is against microtransactions, it released two paid DLC packs for The Witcher 3 - and in fact pretty much every AAA game released today has additional, paid-for content of some kind or other. And judging by the figures above, this additional content is pretty much essential for games to turn a decent profit.

Story-based DLC, like the Blood and Wine and Hearts of Stone add-ons for The Witcher 3, is often warmly received by players - but it also costs a lot to make. Extra weapons, cars and skins, on the other hand, cost relatively little to develop. Faced with continuing rises in the costs of development, especially as we enter the realm of 4K gaming, no doubt these relatively cheap paid add-ons will become more attractive to publishers as story-based DLC becomes more expensive to produce.

Read more

How long have video game stores got left? And can they save themselves?

Then there’s the problem of how to finance multiplayer mega-games like Overwatch and Destiny 2. “In 2018 I think it's inevitable that loot box use in console games will continue to stir controversy, especially as publishers shift their releases across to the games-as-a-service model already dominant in PC and mobile gaming,” said IHS Markit analyst Piers Harding-Rolls in his predictions for the coming year. And indeed, there seems to be an ongoing problem of balancing player expectations with the need to make money in these types of games. 

Publishers like Ubisoft are gradually moving across to games as a service. The French giant recently revised its forecast for the financial year ending March 2019, saying it would sell fewer units of its games and publish one less AAA title but still make the same amount of revenue - a trick made possible through delivering continual ‘live content’ for existing games such as Rainbow Six Siege. But what’s the best way to monetize games as a service, like Rainbow Six? The old monthly subscription model of MMORPGs fell out of favour long ago, but somehow the publisher still needs to pay for the continual updates and content additions. 

The huge development costs of a game such as Destiny 2 are unlikely to have been met by initial sales of the game - the publisher will rely on DLC and microtransactions to boost it into profit. But a few tens-of-hours of add-on story content might not satisfy a gamer who has already spent thousands of hours with the game, and players (or at least a vocal minority of them) often cry foul when asked to purchase additional content for what they deem to already be a ‘full-price’ game. Yet microtransactions and loot boxes, like the ones in Overwatch, seem to be the only sure way to keep such mega-games going over the long term - at least until a better idea comes along.

Greed or necessity?

EA undoubtedly fumbled the ball with the loot boxes of Star Wars Battlefront 2 - as evidenced by the fact they suspended the game’s microtransactions just before release, following a wave of anger from gamers. But was EA motivated by greed? Or were these microtransactions essential for the game to make its money back?

Only EA really knows the answer to that one. But as the cost of game development rockets upwards, it’s fair to say that unless game prices increase substantially across the board, microtransactions are here to stay in some form or another. That form might not be loot boxes - legal challenges against them, like the one in Belgium, may see them fall out of favour. But it’s clear that as dev costs rise more quickly than the number of people buying games, some form of additional revenue stream other than the game’s cover price will be a necessity. 

What form that additional revenue takes - loot boxes, skins, story-based DLC or something else - will ultimately be decided by what gamers prefer to spend their money on. But either way, it seems the money will need to be spent.

CATEGORIES
Nintendo Switch PC Gaming Xbox One PS4 Platforms Nintendo Xbox PlayStation
PRODUCTS
Star Wars Battlefront 2 (2017) Overwatch
Lewis Packwood
Lewis Packwood
Social Links Navigation
Freelance writer

Lewis Packwood loves video games. He loves video games so much he has dedicated a lot of his life to writing about them, for publications like GamesRadar+, PC Gamer, Kotaku UK, Retro Gamer, Edge magazine, and others. He does have other interests too though, such as covering technology and film, and he still finds the time to copy-edit science journals and books. And host podcasts… Listen, Lewis is one busy freelance journalist!

Read more
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Games New AAA games could cost $300 million or "much more" to make, insider says, which might "explain" layoffs
 
 
Ellie in The Last of Us Part 2
Games "GTA 3 cost like $5 million": Ex-TLoU Part 2: Remastered artist says the industry is becoming "less risky and creative"
 
 
Team Fortress 2 Scout in a hat and headset smiling
Games PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
 
 
Leon Kennedy, wearing a black leather jacket, checks his watch in a hospital waiting room in Resident Evil Requiem
Resident Evil I own 23 Resident Evil figurines, and I'd still rather buy Requiem's amiibos instead of a $300 statue
 
 
A screenshot of Fortnite's Jonesy looking serious.
Fortnite Fortnite now allows in-game purchases in user-generated Creative maps, including for randomized items
 
 
A screenshot of Fortnite's Jonesy looking serious.
Battle Royale Games Fortnite faces backlash over V-Bucks price increase, but Epic lead argues it helps devs keep "building stuff you love"
 
 
Latest in Strategy
A pink-haired anime character with a Halo around their head in Anime Overload.
Strategy Games Anime Overload codes (March 2026) for Crystals, Tokens, and more
 
 
Six characters pose heroically in art for Star Wars: Zero Company
Strategy Games Star Wars Zero Company exists because late CoD co-creator asked about XCOM vet's dream game
 
 
Clash Royale
Strategy Games Clash Royale codes (March 2026) and how to redeem them for free Gold, emotes, banners, and more
 
 
A dark-haired woman throws a punch in Anime Ascendants.
Strategy Games Anime Ascendants codes (March 2026) for Gems and Magic Tokens
 
 
Vaunted art showing character aiming guns at a giant enemy
Strategy Games Manor Lords publisher announces Vaunted, a new strategy game from ex-StarCraft devs inspired by a classic tactics RPG
 
 
Star Wars Zero Company
Strategy Games Star Wars Zero Company lets you explore like it's a third-person action game outside of combat
 
 
Latest in Features
The Elder Scrolls Online
The Elder Scrolls Final Fantasy 14 lost me with Dawntrail, but The Elder Scrolls Online promises to mend my broken heart
 
 
A side-by-side image of the Razer Wolverine V3 Pro and the Asus ROG Raikiri 2
Gaming Controllers These are the fastest two Xbox controllers on the shelves right now, but which should you buy?
 
 
Image of a bunch of Super Mario Galaxy Switch 2 accessories on a blue GamesRadar+ background.
Accessories These Switch 2 accessories make me more hyped than ever to go see the new Super Mario Galaxy movie
 
 
Chace Crawford as The Deep, Antony Starr as Homelander, and Nathan Mitchell as Black Noir in The Boys.
Streaming Services New on Prime Video in April 2026: all the latest movies and shows streaming
 
 
Pokopia screenshots on Switch 2
Pokemon After depleting Pokopia's natural resources, maybe my Pokémon friends would be better off without me
 
 
At Fate's End key art showcasing your initial sword without logo
Action Games I fell in love with At Fate's End when my sister tore her arm off to make a lightning sword
 
 
LATEST ARTICLES
  1. Toad (Keegan-Michael Key) and Princess Peach (Anya Taylor-Joy) in Nintendo and Illumination’s The Super Mario Galaxy Movie
    1
    The Super Mario Galaxy Movie is on track to beat Project Hail Mary for the biggest opening weekend of 2026 so far
  2. 2
    Marathon just buffed the best loot you can find outside Cryo Archive and nerfed the Thief exploit
  3. 3
    Square Enix announces "Nier: Cosmic Horror" on April 1, chaos ensues, Yoko Taro eats pho noodles
  4. 4
    Elder Scrolls Online will feel like a new MMO, with naval combat, solo dungeons, and a return to Skyrim underway
  5. 5
    Final Fantasy 14 lost me with Dawntrail, but The Elder Scrolls Online promises to mend my broken heart

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...