Lara Croft and the Guardian of Light - Interview and new screens
Crystal Dynamics Creative Director chats about Lara's past, present, and future
We’ve got oodles of Lara Croft and the Guardian of Light goodies today, but don’t you dare call it a Tomb Raider! If you’ve read our preview this week, you’d know that even though the offshoot title featureseveryone's favoritechesty heroine, this is nothing like any of her other games. That said, even though the last couple Tomb Raider games have been pretty great, I loved what I played of Guardian of Light on an entirely different level.
Above:New team for a new Tomb
It combined everything I love about Smash TV (fast paced, twin-stick action) Shadow Complex (streamlined pace, with a look too new to call “old school”) and threw in the all important co-op to boot! Below you’ll find a quick interview I did with Crystal Dynamics'Daniel Neuberger, Creative Director of Croft’s upcoming download-only title, where he dishes on the reasoning behind the gameplay departure, Lara’s new partner Totec, and gives longtime fans plenty of hope for the future of Tomb Raider!
And here's some spankin’ new screens of Lara Croft and her new cohort, Totec. Click here to read yesterday’sin-depth preview.
Above: Lara takes well to a more animated look and so do enemies
Above: With Lara and Totec working together, puzzles can be solved faster than ever before
Above: Hardly your average crate puzzle, this spheres can also be used to kill
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Above: One player shoots, one player rolls
Above: Totec tosses a spear that allows Lara to reach otherwise impossible heights
Above: You can't have Lara in a game without spikes! But this objective was surprisingly similar to a Purple Coin challenge in Mario Galaxy
May 19, 2010
Stellar Blade director "grew up too poor to afford" a PS1, but when he finally got one in college, Ridge Racer and Final Fantasy inspired him to make games
Oh, that's why the Stellar Blade devs were terrified by demo players: one fan's spent "about 60 hours" maxing Eve's skill tree before the action RPG is even out