Kung Fu: High Impact review

Kung Fail

GamesRadar+ Verdict

Pros

  • +

    How its technically a videogame

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    The sweet freedom of turning it off

  • +

    Mocking it with friends and family

Cons

  • -

    Most of the features/gameplay

  • -

    How its simultaneously boring AND difficult

  • -

    The guilty shame of having purchased it

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Five years after the launch of the Wii, we think it’s safe to say that motion-controlled gaming has been mostly a massive disappointment. After a strong initial showing and the occasional spike in interest, we’re left with overflowing bargain bins and more generic minigame collections than any sanely constructed universe should contain. Don’t get us wrong: there have been some bright spots (and we’re hoping for more) but the tradition of motion controls has mostly been one of forgettable shovelware. Into this airless void, enter Kung Fu: High Impact, a sad little beat-’em-up which perpetuates that legacy in spectacularly disappointing fashion.

The game features a story mode with a narrative that, while really bland and unimaginative isn’t “pound nails into your skull” awful. As you progress through the story you’ll unlock four special abilities, like power punching or lightning blasts, which make the game a touch more playable, but their usage is heavily throttled and the lack of variety is a downer. There’s also a sprinkling of local competitive multiplayer that has you and up to four of your least fortunate friends competing to thrash at ninja-things and rack up high scores. There are some other single-player modes, but despite a brave attempt to use a large number of interesting and varied words to describe them, they all feel almost completely identical.

This game should be, at most, a ten dollar download. It would feel even more appropriate at around the fifty cent mark, peddled by a trench-coated hobo in front of a sketchy movie theatre. At forty bucks, it’s difficult to imagine any human being, living or dead, getting an appropriate amount of value out of it. There might be some limited fun to be had batting some of the weird enemies around… if the motion controls were crisp and responsive. Since they’re not, it’s literally no fun at all, and ends up being at best a chore and at worst a painful, regrettable, shameful experience.

More info

GenreFighting
DescriptionFlailing away at your television has never felt more tedious
Platform"Xbox 360"
US censor rating"Teen"
UK censor rating""
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Alan Bradley

Alan Bradley was once a Hardware Writer for GamesRadar and PC Gamer, specialising in PC hardware. But, Alan is now a freelance journalist. He has bylines at Rolling Stone, Gamasutra, Variety, and more.