Guerrilla Games boss Hermen Hulst talks about jumping from Killzone to robosaurs

For the last 11 years, Dutch developer Guerrilla Games has been crafting future war shooting galleries with the Killzone series, but now, with Horizon: Zero Dawn, the studio is branching out into the unknown. Guns have been dropped, a new heroine (with a splash of Ygritte and Ripley) is in the lead role and team members from CD Projekt RED and Bethesda have been brought in to help craft the action-RPG. In the latest issue of Official PlayStation Magazine, Guerrilla MD and co-founder Hermen Hulst discusses what's involved when a shooter-friendly studio takes on a brand new genre.

Horizon Zero Dawn was conceived out of a studio-wide pitching process after you wrapped up work on Killzone 3, and is actually a combination of a number of ideas from the team. What happened during that time?

The latest issue of Official PlayStation Magazine, with Horizon: Zero Dawn on the cover, is out now. Download it here or subscribe to future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.