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Big in 2025Over 20 years of muscle memory made Metal Gear Solid Delta feel like I was just playing the original – and MGS heads like me know that's truly specialBy Oscar Taylor-Kent Published -
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NewsDishonored 2 cost more to make than Skyrim and sold worse, but ex-dev says it was so good that it gave Arkane "seal-of-quality protection" within BethesdaBy Austin Wood Published -
Big in 2025"Stealth is the engine that makes this": Thick as Thieves is putting a multiplayer spin on everything we love about immersive simsBy James Grebey Published -
NewsMetal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"By Alex Raisbeck Published -
Features26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"By Adam Barnes Published -
Opinion7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitchBy Dashiell Wood Published -
NewsIn 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"By Issy van der Velde Published -
News17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the seriesBy Alex Raisbeck Published -
NewsHideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"By Ashley Bardhan Published -
NewsDeath Stranding and Metal Gear Solid lead Hideo Kojima once said "everything I make ends up feeling somewhat like a movie" because he'd "grown up with them"By Anna Koselke Published -
newsNobody at Konami believed in Metal Gear until Hideo Kojima showed them the exclamation point: "This is gonna work!"By Jordan Gerblick Published -
NewsHideo Kojima was ready to quit the "passive-aggressive resistance" Konami before he even made Metal Gear: "Do I have to start beating people up?"By Issy van der Velde Published -
NewsDeus Ex lead Warren Spector looked at immersive sims and "thought we could do better" – enter Thick as Thieves, a PvPvE "stealth action game, with a capital S and a capital A"By James Grebey Published -
NewsHideo Kojima confesses that Metal Gear Solid 2's motion capture was done using "trial and error" 25 years agoBy Kaan Serin Published -
NewsA veteran Palestinian developer living under occupation is crowdfunding a "pseudo-3D stealth" game to "share the catastrophe that has haunted generations"By Kaan Serin Published -
NewsOn the 23rd anniversary of Metal Gear Solid 2's Japanese release, Hideo Kojima pays lengthy tribute to his "favorite song" in the Metal Gear Solid seriesBy Ashley Bardhan Published -
NewsDeath Stranding and Metal Gear Solid mastermind Hideo Kojima admits that his "work is often regarded as being similar to a movie, but at the core, games are what I create"By Anna Koselke Published -
NewsAs Metal Gear Solid 2 surpasses its 23rd anniversary, Hideo Kojima says "I sacrificed many things to create the games the way I wanted"By Anna Koselke Published -
NewsMetal Gear Solid Delta exists because Konami was starting to get worried that the “younger generation of gamers aren’t familiar with the Metal Gear series anymore.”By Alex Raisbeck Published -
NewsKonami finally confirms that Metal Gear Solid 3's Eva is the same actor as The Little Mermaid, who kept this "deep, dark secret" for 20 years to protect her family-friendly imageBy Dustin Bailey Published
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