After the reaction to Star Wars: Battlefront and Rainbow Six Siege's story-starved single player offerings (let's not even talk about Titanfall's total lack of solo play), you can see why a developer releasing a multiplayer-focused combat game might be a bit antsy about letting people know there's a single player component.
Producer for fantastical sword-fighter For Honor, Stéphane Cardin shows that intent admirably. In a community video (as pointed out by Rock Paper Shotgun), he quickly turns "solo campaign" into one of those phrases that become gibberish after you hear them too much:
"One of the big questions we received in the feedback [from our closed alpha] was about the solo campaign. We said that we will have a solo campaign and I can promise you that we will have a solo campaign. It's one of the key subjects that we are working on. I can't wait to show stuff to you guys, and we'll do it as early as possible."
He doesn't offer any actual details of what that might entail, but the word "campaign" comes with expectations of something more cohesive and story-led than the Challenge modes we're becoming more used to seeing from games of this kind.
There's still no word on a release date, or even when we'll see the game's third faction, the Viking-inspired Warborn. But did you hear? There's a solo campaign, you guys. One of those solo campaigns. A solo campaign.
Nope. Can't unhear it. Gibberish.
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