Speaking of accurately representing a game, sometimes the worst thing you can do on a magazine cover is… accurately represent the game! Today, mags know better than to even show off any actual gameplay on the cover, usually settling for a promising piece of art, or a custom drawn graphic image. But if you can believe it, there was a time when polygons were so new they were actually worth getting excited over, if only to prove a game didn’t have 2D sprites.
Above: Akira Yuki’s single rectangular pectoral? INCREDIBLE!
Above: Even images of HyperBlade cut deep
Above: A transition period for Fox McCloud
Above: This could be Toshinden. Hard to say, we don’t normally sit this close to the TV
Above: For Interstate ’77, mouths were planned
Above: How to date your magazine: Polygons? Check. Virtua Fighter? Check. Cost cutting resolution from a dot-matrix printer? HELLA CHECK!
Above: Of all the characters to move magazines, why not the elderly, jagged drunk, Shun Di?!
Above: Okay, let’s move on from the Virtua Figther…
Above: In case you were confused: Yes, this is an actual PC screenshot. Sword embedded in square fists and all!
Above: And when Next Gen wasn’t getting excited about polygons, it was willing to commit suicide over digital sex dolls