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Survival games are more popular than ever, but are they more endangered than it seems?
By Rick Lane published
Features Opinion | The art of survival games' unique staying power

Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
By Christian Donlan published
Features Interview | With a new Grand Theft Auto en route, it's open season on open world games; where do we go from here? And how many kinds of open worlds are there?

6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler
By Alex Spencer published
Features Interview | If Untitled Goose Game was a "precarious house of cards", Big Walk offers a "looser, more permissive" space to play with friends

"We are buying into your vision": Blue Prince publisher Raw Fury reflects on 10 years of indie game magic
By Julian Benson published
Features Interview | Celebrating a decade of Raw Fury's raw talent

12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
By Luke Kemp published
Features Interview | "We're a little more stubborn in trying to zig when others are zagging," says creative director Rebecca Ford

"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
By Alex Spencer published
Features Interview | Uncovering the secrets of Animal Well, Tunic and UFO 50 with the devs themselves

"Fallout was one of the first games that really shocked": Our first hands-on with Fallout 3 back in 2007
By Edge Staff published
Features From the Vault | Bethesda's Todd Howard and Istvan Pely weigh in on our first Fallout 3 preview in Edge Magazine, 2007

Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard
By Edge Staff published
Features There's no rest for the wicked in Fallout 1, and that's a very good thing

Former DICE lead says he'll play Battlefield 6 until his new extraction shooter comes out: "And then I will play Arc Raiders instead"
By Anna Koselke published
News "It looks really good," after all

Arc Raiders lead says games "can't be built by an AI" and "I hope they never can," but also "I want us to build content a hundred times faster" and AI might help with that part
By Anna Koselke published
News "The human aspect is still essential"

007 First Light might have its own James Bond, but the Hitman studio is borrowing from "the Daniel Craig era" in one major way: his physicality
By Kaan Serin published
News But it isn't a "one-to-one" comparison for IOI, either

007 First Light studio "didn't want to create this superman from day one" with its fresh-faced James Bond: "It's not very relatable"
By Kaan Serin published
News "It is pretty insane [how] Dr. No starts"

James Bond game 007: First Light "would not have happened" unless it was an origin story: "We weren't interested in pushing pixels on how good we could make Pierce Brosnan look"
By Ali Jones published
News "Everyone knows how Bond takes his drink, how he dresses, what he drives. That stuff gets shallow very quickly"

Black Ops 2, Treyarch's unexpectedly experimental shooter, still surprises and discomforts – though not always intentionally
By Jeremy Peel published
Features Feature | Revisiting Call of Duty: Black Ops 2, the FPS that turned the sub-series into a vital pillar for Activision's shooter behemoth

Fable lead Peter Molyneux will "admit now that I did overpromise on things," refuses to call his next game "great," but says upcoming city builder Masters Of Albion "is a redemption title for me"
By Scott McCrae published
News "If I turn around and say, "This is going to be my greatest game, that's when I get in trouble."

Fable 2 lead Peter Molyneux had to fight hard to save the iconic RPG's dog because "the initial implementation was absolutely s**t," and "a yappy little c**t
By Scott McCrae published
News "Forget bigger weapons, forget story - the most important feature in Fable II will be the dog."

Fable's Peter Molyneux was happy to become a Microsoft partner as he's "absolutely motivated by praise," especially from Xbox boss Phil Spencer: "He's someone that absolutely loves the game industry"
By Kaan Serin published
News "So I let myself forget how awful it had been, being SVP at EA."

Fable 3 lead Peter Molyneux says he "should have fought for more time" to deliver the divisive RPG, and there's a Lionhead battle royale we'll never see as Xbox killed the studio
By Kaan Serin published
News "It was called All Of Us. It was absolutely crazy, a kind of cross between a world builder and a role-playing game."



