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BioShock Infinite “may not have been the thing I wanted, but that doesn’t necessarily mean it wasn’t the thing the audience wanted”: Ken Levine guides us through his entire gameography
By Jeremy Peel published
Features Edge: The Collected Works | From immersive-sim innovation, through undersea peril, and onto new beginnings back out in space, Ken Levine talks through his impressive and iconic gaming portfolio in his own words

The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
By Jeremy Peel published
Features Feature | Edge Magazine: Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade

AAA – Developers discuss the three little letters that have shaped an industry: "It's a stupid term. It's meaningless"
By Edwin Evans-Thirlwell published
Features Feature | Edge talks to developers to unpack the baggage around the blockbuster marketing term

The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
By Simon Parkin published
Features Feature | Edge Magazine: Remaking an iconic game was daunting enough – then the developers faced the difficult second entry.

World of Warcraft director says last year's Hardcore release was a better version of classic WoW than WoW Classic was
By Alex Raisbeck published
News "It wasn't just being on that journey alone, it was like this group of players versus the world"

Civ 5 caused a commotion at a space agency its creative director used to work at
By Alex Raisbeck published
News "There was a roar across the building"

WoW veteran says the MMO's devs had to make "ten times the amount of quests" as originally planned to sate playtesters, and now the game has 38,000 of them
By Alex Raisbeck published
News "The answer, of course, was to simply add more."

OG FF7 director says thanks to the remake "half of Final Fantasy 7 [...] is now owned by the fans"
By Alex Raisbeck published
News "It belongs to them as well as us"

Final Fantasy 7 Remake director had to swap his inspirations from The Last of Us to The Witcher 3 to make Rebirth's open world
By Kaan Serin published
News Director Naoki Hamaguchi played CD Projekt Red's beloved open-world game to learn a few lessons

Final Fantasy 7 Rebirth's director says he rejects the idea of design by committee: "If there are too many people inputting, [...] the work can easily lose its character."
By Alex Raisbeck last updated
News "I am a strong believe in the idea that too many cooks spoil the broth"

Civ 7 director thought the new Ages system might not work, but says it does fix the "number-one issue" - players not getting to the end of their games
By Alex Raisbeck published
News "I'm getting so many more reports of people playing all the way to finishing a game"

Obsidian's Josh Sawyer thought Pillars of Eternity's Kickstarter had a 50% chance of failing, only for the RPG to be fully funded within 27 hours
By Kaan Serin published
News "Other people at the studio were also like 'are we really not going to do this?'"

As the Final Fantasy 7 Remake saga nears its end, OG FF7 director says he's glad "we didn't mess it up"
By Alessandro Fillari published
News They're going all in on the upcoming third installment

One of our most-anticipated JRPGs for 2025 was being made "just for fun in the beginning" and "everybody was working for free"
By Iain Harris published
News Clair Obscur: Expedition 33 has scrappy origins

Golden Joystick Awards 2024: Catch up with the event here
By Dan Dawkins last updated
Vote Now Final Fantasy VII Rebirth, Helldivers 2, Balatro, Astro Bot and Black Myth: Wukong win big

Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
By Alex Raisbeck last updated
News "You always have to prioritise things."

Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”
By Alex Raisbeck published
News A blessing for Fallout too, as it turned out.

The voice of Assassin's Creed 4: Black Flag's most treacherous pirate wishes "more video game companies would use mocap, because I think the performance stuff in Black Flag is brilliant"
By Issy van der Velde published
News His son has some choice words about how the series has progressed since