Dragon Age: The Veilguard
Latest about Dragon Age: The Veilguard

Dragon Age: The Veilguard dialogue was reportedly rewritten to be more serious after BioWare worried it would face the same backlash as Forspoken for being too snarky
By Anthony McGlynn published
News Forspoken seemingly had an indirect influence on BioWare's latest RPG

Even after EA let Dragon Age: The Veilguard out of multiplayer hell, BioWare reportedly still had to rush to target "as wide a market as possible," which feels like the opposite approach of great RPGs
By Austin Wood published
News EA doesn't seem to understand what makes a good RPG

Dragon Age legend says even if he didn't leave BioWare 9 years ago, he still would have dipped over EA's live service Dragon Age push: "What a devil's contract that would have been"
By Ali Jones published
News David Gaider wasn't hanging around for the Thedas battlepass

"EA said make this a live service": Dragon Age veteran says the fourth game's multiplayer pivot was a "rationalization" to move devs onto Anthem, and "I wish that pivot had never occurred"
By Dustin Bailey published
News It was "a reason to make it make sense that we were taking everyone away from Dragon Age"

Former Dragon Age writer claims "EA always preferred Mass Effect" when he was at BioWare, and the RPG series "was always just shy of the axe since DA Origins"
By Anna Koselke published
News "They never quite knew what to do with DA"

Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
By Kaan Serin published
News Corrine Busche's new gig is at Wizard's of the Coast's Skeleton Key

BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
By Kaan Serin published
News Alongside a 50% discount

Dragon Age The Veilguard's playtesters were initially confused about almost every aspect of the game's combat: "It's OK, sometimes we have to let it go"
By Ashley Bardhan published
News They figured it out eventually
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