Doom Eternal was first announced back in 2018 at E3, and since we got to take a look at the gameplay for the first time during last year’s Quakecon, it has fast become one heck of a hotly anticipated FPS. Enter E3 2019, and the momentum for the upcoming reunion with Doomguy isn’t slowing down anytime soon. During Bethesda’s E3 presentation, we got another helping of hellish action with Doom executive producer Marty Stratton, and creative director Hugo Martin. The pair took to the stage to give us another look at everything we’ll get to play around with as the doom slayer. Most exciting of all, we got our first look at the multiplayer Battle mode, and a rather nice collector's edition with a life-sized wearable Praetor helmet was unveiled. From more gameplay footage to an official release date, the new Doom looks set to be bigger and better than ever. Read on below to find out everything you need to know.
Doom Eternal's release date has been confirmed
When the Doom Eternal presentation at E3 2019 kicked off, we couldn’t help but hope our burning need to know when we can get stuck into the demon slaying action would finally be quelled. And thankfully Martin and Stratton helped put out those flames and ignite a new fire - excitement. A release date has officially been confirmed, and we won’t have to wait long to be the demon slayer once more. Doom Eternal is officially taking us to hell November 22, 2019. Yep, that’s right. We’re getting the sequel this year.
The first Doom Eternal trailer is literally Hell on Earth
The demonic destruction of Doom won't be limited to Mars (and Hell) any longer. Doom Eternal takes place at least partially on Earth, as teased in the above trailer and confirmed by the developers themselves at Bethesda's E3 2018 press conference. That, initially at least, follows the narrative progression between the original 1993 game and Doom 2.
Doom Eternal’s multiplayer battle mode is “pure Doom but with your friends”
We also got a look at the new multiplayer mode during Doom’s appearance at E3 2019, and it’s called Battle mode. In the mode, 2 player controlled demons will take on a fully kitted out demon slayer in a strategic, competitive fight to the death. You can play as a variety of different demons who all have their own unique movements, attacks, and abilities, to offer up lots of different playstyles. As demons, you can even summon AI demons to help take down the doom slayer and give yourself the upper hand on the battlefield. Demons will have to strategise to emerge victorious, while the doom slayer will have to put their skills to the test to be the last one standing. The above trailer shows off the multiplayer gameplay in all its fast, frantic glory, with a 2v1 set up across three rounds, and plenty of different arenas to test your mettle in. We’ve still got some questions about how the battle mode works - such as if we get to choose the demons we play - but hopefully we’ll learn more very soon during the next upcoming Quakecon this July.
Doom Eternal's collector's edition comes with a full sized helmet
DOOM Eternal's Collector's Edition includes a wearable Praetor Suit helmet, lore book, 2 lossless digital soundtracks, and the Year One Pass, which includes 2 story-based expansions. #BE3 https://t.co/jJKf4P5OS3 pic.twitter.com/cJhzYSPkmKJune 10, 2019
The presentation ended with the unveiling of a collector's edition. As you can see above, the edition includes a life-sized wearable Preator helmet, two digital soundtracks, the Year One pass with two story-based expansions, a lore book, and an exclusive steelbook. A demon slayer's skin and lithograph complete the edition, but let's be honest - the helmet is star of the show here.
Doom Eternal gameplay takes Doom 2016 and blows it out in every direction (with a grappling hook)
You might be forgiven for thinking that Doom 2016's fast, frenetic, utterly freeform gameplay might be impossible to top in terms if hectic, gratifying, FPS expression. You could be forgiven, but you'd still be wrong. Because Doom Eternal gameplay is going to blow the walls off its predecessor.
The first key change is the addition of the Meathook, a grappling hook attached to Doomguy's Super Shotgun. Launching him toward any demon at breakneck (theirs) speed, it's a staggeringly powerful and kinetic way of closing a gap of any size between yourself and your next target. No longer will you need to wait more than a second or so before getting right up in the face of your next quarry, and that also means that, ye gods, Doom Eternal's arenas can be a whole lot bigger.
Combat areas are now absolutely cavernous, taking in huge amounts of verticality and increased architectural complexity, heaving with far more demons than we've ever seen before. Doomguy, in response, is now Spider-Man with a rocket launcher, able to fly, swing, leap, and slingshot his way around like a 300lb circus performer with only blood on his mind.
Doomguy came charging into E3 2019 armed with shotguns, shoulder-mounted flamethrowers, two-chain glory kills, and some new moves; such as double jumps and dashes. Every weapon has a purpose, every enemy is different, and resources are still a big part of being the fastest, most effective demon slayer around. We'll constantly face new challenges on the battlefield with new types of demons and bosses thrown into the fray, too. Coupling the Meathook with a whole load of new acrobatic abilities (he can now climb, wall-jump, and swing from overhead pipes), we're potentially looking at one of the most mobile, aggressively open-ended shooters ever envisioned in Doom Eternal.
The Doom Eternal story is expanding on the existing lore to create a whole Doom universe
We first learned at Quakecon 2018 that Doom is no longer satisfied with keeping narrative in the background. It's unlikely that story and character development will ever remotely get in the way of the slaying, of course - Doomguy is Doomguy, and that's all you need to know - but Doom 2016 contains a surprising amount of oblique, Dark Souls-style background storytelling, and Doom Eternal is going to bring that into the forefront. During Bethesda's E3 2019 showcase, Stratton revealed an entire Doom universe is being built for you to traverse through, and every decision you make will really count as you make your way through the demon hordes. You’ll be taken on a crusade across dimensions to locations never seen before in Doom to save Earth, which is on the brink of annihilation. During Quakecon 2018, the gameplay trailer showed Doomguy heading through a facility on Phobos, harking back to the original 1993 Doom's first level. Now we see the doom slayer work his way through Mars and even heaven to save the overrun planet from being destroyed. The dimension-hopping story promises to be bigger than ever before.
Want to know more? Be sure to check out our Doom Eternal preview from E3 2019.