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  1. Games

Disney Guilty Party review

It's my party and I'll die if I want to

Reviews
By GamesRadar
Published 7 October 2010

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Lavished with plenty of Disney gloss

  • +

    Cutscene dialogue is surprisingly mirthsome

  • +

    Proves 'party game' needn't equal 'rush job'

Reasons to avoid

  • -

    Some limp minigames

  • -

    Messy multiplayer

  • -

    Repetitive soundbites grate

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Murder mystery dinner parties work because they combine our two favorite things: dead people and pudding. So why hasn’t popular culture caught on? A Touch of Frosted Icing, Inspector Mousse, Miami Vice Cream, Charlie’s Angel Delight – these things write themselves. Guilty Party makes up for lost time with a mix of social crime-thwartery and a pudding-obsessed plot.

Were Guilty Party a pudding itself it would be a mess: a blend of crushed up Clue and Guess Who with Mario Party sprinkled on top. You scamper around a crime scene – rendered in a lovely 2D cross-section – collecting info on the perpetrator’s physical appearance. Developers Wideload force you to engage the little grey cells by hiding the truth behind conflicting clues. By all means race to make an accusation, but uncollected evidence may prove to be your undoing.

Suspects are questioned in minigames. They are bribed, stared down and tickled. Come on: tickled? Coppers don’t tickle. Where’s the shattered knuckles and bars of soap wrapped in hockey socks? These games are thematically tame. They’re pretty fun-free and ugly to boot. In a game packed with rich 3D character design, these tasks are blighted with crude 2D befitting a title sitting at the cheap end of the Flash game spectrum.

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Multiplayer over-eggs the murder pudding. Players split into rival teams and are festooned with vindictive trap cards to throw the competition off the scent. Rooms are locked, lips zippered and suspects shifted at will. Underhand maneuvers are essential to board games – if Monopoly doesn’t end in tears you’re not playing it right – but this rampant backstabbing derails the case. So much time is wasted falling through trap doors and missing turns that the perp often escapes.

And what’s with opposing teams sharing information? That’s like Battleship without the central partition. As a limp solution, evidence is shared, but only the collectors are privy to its veracity. Er… by asking the other team to look away. The art of comparing facts – so doable with physical cards in a game of Clue – has no elegant equivalent on the TV screen.

If you'd like to see more articles from NGamer, you can get a subscriptionhere.

Oct 7, 2010

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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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