Child of Eden – hands-on with Kinect controls

We just played Child of Eden at today's Ubisoft Kinect event in San Francisco, and although the room was noisy and we couldn't hear the (assumedly) beautifully hypnotic music as well as we would have liked, we did get a good feel for the Kinect controls.

Our favorite part of our short play session was an area where a giant satellite-like object spun around the screen that looked like a 3D Peggle board. For every orange tile we hit on the object, a tiny fragment of the audio would fill in, piecing together the whole song eventually. It reminded us of another thing that made Rez so special – the fusion of audio and visual and interplay between the two senses is mesmerizing. That part of the stage in particular made uswish were we in aquiet, dark room for full immersion effect, instead of at abustling press event.

The demo we played was a very early build of the game, with absolutely no HUD or tutorial (it would have been difficult to figure out the controls if we didn't have a Ubisoft rep to explain it), and we're told that the controls are still a work in progress. That said, we weren't too thrilled with the Kinect motion controls. It didn't feel like our hand movements were being properly tracked most of the time, and getting the reticle to move where we wanted was often somewhat difficult. At any rate, when the game launches next spring (2011) it will have an option to use a regular controller, and by that time we hope the motion controls will have been smoothed out too.

Oct 5, 2010

Life is nature's way of keeping meat fresh.