Call of Duty Black Ops Easter eggs

CALL OF DUTY: BLACK OPS EASTER EGGS

PC | Submitted by 49ers1712

NOTE: they're seperate

The story starts with Der Riese (which is 'The Giant' in English) where German scientists are developing teleportation devices to help win World War 2. The scientists tested the teleporteres on SS Honor Guard soldiers, however, they didn't appear at that other end and some DID appear where they were supposed to, but were reverted to a zombie-like state. Some scientists at Der Riese got their hands on some zombies to test on. The scientists at Der Riese including Ludvig Maxis and Edward Richtofen were trying to find out what had happened to their test subjects. At the time Richtofen was developing the Wunderwaffe DG-2, the Ray-Gun(possibly the DG1), the Random Weapon Box and the Monkey Bomb. Maxis was testing the zombies behavior; all tests failed. Maxis had a daughter called Samantha Maxis. Ludvig bought her a puppy named Fluffy, secretly intending to use the dog and it's offspring (Fluffy was pregnant) as new test subjects for the teleporters. Fluffy then had numerous babies which were all used in the teleporters, including Fluffy. The dogs appeared at the teleporters as Hellhounds. Ludvig and Richtofen were doing experiments on Fluffy when Samantha entered the room. Whilst Ludvig and Samantha were arguing Edward slowly backed out of the room. He then went insane and sealed the two of them in the room and released the zombified Fluffy. It then proceeded to tear apart the two and soon they were both dead. Samantha came back as a kind of ghost zombie with two forms. One is the innocent girl (giggles when you receive her teddy from the random box where she moves it to another location) or as her zombie form (the voice that comes up when you get droppables from zombies eg. 'insta-kill, double-points etc). The Wunderwaffe runs on a very dangerous much sought after element called element 115 - I don't know who made the pack-a-punch, probably Richtofen as well. In real life a meteorite fell to Earth and broke off into pieces, the pieces fell to Earth. People believed it brought the dead to life. Energy from the meteorites interfered with the teleporters at Der Riese and re-directed them. One meteorite all the humans went to and one all the dogs. The human one was about a mile away from Nacht Der Untoten, the dogs went to the meteorite just outside Shi No Numa. The dogs could teleport at-will the humans would only go every month or so to an area of unusual electric activity (all the power from Verruckt and Der Riese and the other meteorite at Shi No Numa). In Nacht Der Untoten a team of United States of America Marine Company soldiers are sent out to investigate Der Reise, but they were shot down over Natch Der Untoten, (where the zombies mentioned above had teleported to. The crash wasn't to bad and everyone survived. The pilot tried to repair the ship while the other four explored a nearby bunker. The pilot is killed by zombies as you see in the cut-scene before the game beginning. After fighting hordes of zombies they escape and warn the American government. Verruckt is where the research at Der Riese was moved to and where an American spy named Peter is working. Richtofen finishes making the Wunderwaffe and decides to take it with him when he is transferred to Shi No Numa to continue researching. Back at Verruckt zombies break out killing everyone working there. Only Peter escapes with his life. A short while later four expert soldiers, lead by Tank Demsey are sent to deal with the zombies but American intelligence misjudged how bad it was and eventually they all die apart from Dempsey who escaped. Peter is sent to Shi No Numa to assist Richtofen but he goes crazy and commits suicide, Peter is the hanging body in the spawn room. If you look at it you may be wondering why he is missing an arm that's because it's stuck to the power switch on Verruckt. Three more super elite soldiers are sent in to Shi No Numa, Dempsey, Nikolai and Takeo. The co-ordinates on the Easter egg are first to Area 51, the probable location of Nazi Zombies in the final Map Pack. The second is where the meteorite broke up in space before the fragments landed on Earth. The four are then sent to Der Riese where a lot has changed. 1. it is deserted 2. there is a pack-a-punch machine and three the teleports actually work. You are sent in as a specialist recon to find how to use the pack-a-punch, check out the teleports and find whether there is any information on getting to some element - 115 which is running low at the moment. In Black Ops it is revealed that the other three named characters survived the events at Der Riese and time-traveled to a Nazi Theater, where they continue to fight zombies. In the intro to Kino der Toten, Richtofen reveals that he knows much more about the energy created by 115, and that he was excited to learn that it was also capable of time travel. He seems unconcerned that him and his partners have been teleported to Nazi Germany in an unknown year. In another radio message in Der Riese, Dr. Maxis is contacting higher command. He states that he needs more 115 for his experiments and that the "Nevada Base" has some. The "Nevada Base" is obviously Area 51.

If you go to the computer in the interrogation room you can view alex masons email. Type in "login". User: mason and his password is "password"

When you go to the computer you are logged in as mason but you can change users by putting in "login". If you put in jfkennedy as a username and his password is "lancer". This will bring you to a series of emails read his emails and there is some "classified" stuff.

When you teleport and you go in that little room with the teddy bear when you're teleporting back, there will be a round flat disc lying somewhere in that room. Walk up to it and hold x/square to pick it up. Now you will see it at the bottom of your screen. The next time you teleport and you're where the pack-a-punch machine is, walk up to the front of the projector thingy on the left and hold x/square and then a tape will play.

When you teleport and you go in that little room with the teddy bear when you're teleporting back, there will be a round flat disc lying somewhere in that room. Walk up to it and hold x/square to pick it up. Now you will see it at the bottom of your screen. The next time you teleport and you're where the pack-a-punch machine is, walk up to the front of the projector thingy on the left and hold x/square and then a tape will play.

This Easter Egg is more callengeing than the WAW ray gun on Peleliu. At the beginning of numbers, The Kowloon level throw 2 grenades behind the gas tanks where the russians are coming from. Next, shoot the two gas tanks by the nova 6 canisters. Then, where you would find the 1st intel press action by the tape recorder once you've held it down long enough the screen will shake. When you get to the weapon cache behind the refrigerator, press action by the tape recorder on the table and hold it down. You should see it close then you will hear numbers and a thunder gun will appear. It's very powerful weapon this doesn't happen, you have done it wrong. Good luck.

To get far in the Nazi Zombie map Kino Der Toten, you need to know the entire map. Because you cant expect to get far if its your first time playing. So, after you've passed a few rounds and you have things opened, you are gonna want some guns. Do NOT buy any guns in the first room where you spawn! Wait until you get to the machine guns. Now, one step in survival, you always want to keep one gun off the wall, and one from the Mystery Box. NEVER take 2 weapons from the box, you always need one from a wall because if you run out of ammo you can simply go back to the wall and buy more (I reccomend you buy the MP40 because it doesnt run out of ammo as fast as any other gun off the wall). And, only hit the box once or twice a round to save points and to keep it in one place as long as possible. When your gun from the Mystery Box is out of ammo, its time to upgrade it. When your in the room to upgrade, have your partner throw grenades out of the window so you can kill zombies while your in the room. When your done upgrading, help him until it teleports you out. If you run out of grenades and your not done killing, buy more on the wall next to the window. Also, you need perks. The only perks you should buy are Juggernaug and Quick Revive. Not the other 2 because those to just make you run out of ammo much faster, and you obviously want ammo. After you've been playing for a while and your hands are sweaty and hurting a bit, take a 5 - 10 minute break. If you keep playing while your hands are sort of in pain and sweaty you are more likely to mess up and die. And now, the last thing Im going to tell you. You cannot camp in Kino Der Toten because thats basically a suicide, theres only horrible places to camp. So, you just run around the entire map. MAKE SURE YOU STAY WITH YOUR TEAMMATE THE ENTIRE TIME! If he dies, you stick around a bit so you can revive him unless he gives you the OK to go without him. That is all, have fun zombie slaughtering!

When you teleport and you go in that little room with the teddy bear when you're teleporting back, there will be a round flat disc lying somewhere in that room. Walk up to it and hold x/square to pick it up. Now you will see it at the bottom of your screen. The next time you teleport and you're where the pack-a-punch machine is, walk up to the front of the projector thingy on the left and hold x/square and then a tape will play.

Shoot all of the mannequin heads in Nuketown and The Rolling Stones' "Sympathy for the Devil" will play over the loudspeakers.

In Kino Der Toten, hold X over the three glowing rocks (your character will say something like, "I found a rock") located in a glass egg behind a sofa in the starting room, on a pedistal next to some mannequins in the room with the Mp5k, and on a shelf to the right of the stairs in the room after the alley; the song "115" by Elena Siegman, will then start to play. In Five, hold X over the red telephones (the phone will go from ringing to a dial tone) located in the hallway next to the main room, in the pack-a-punch room, and in the room containing the power switch; the song "Won't Back Down" by Enimen, will then start to play.

User: gweaver - Password: GEDEON Unlock the account of Grigori "Greg" Weaver.

*You will need the sickle, a crawler, and two players minimum because one player won't be able to get up without the crawler being where it needs to be*

The person(s) that are doing it will need to go into crawl mode and press Y and then Knife almost at the same time to recharge your sickle's grapple.

* Note: If you don't grapple him you will need to start from step one. Y and Knife him crawling.*

Before anything else, make sure your profile has no Xbox live unless it is expired. Hit both left trigger and left bummer while the white bar is on zombies. Simultaneously press A while hitting the left buttons. You should be standing up. Press A to sit down. If successful, it should say "Current Profile Is Not Allowed to Play on Xbox Live." Press A to dismiss. The white bar should be gone and you will not be able to get out of the chair. To actually play the game, go back to the dashboard and reset the game.

Now, ill get straight to the point. you need to get the mystery box to move to the pentagon room where the panic room is. once you've done that, you need to get jugger-nog and quick revive.

From the start, to the right of the pack-a-punch is a door, open it and open the door in the front of the barrier and walk till you see an opening where you can get the Trench gun. Open that door and on the right wall of the teleporter layer down. You will need to have Juggernaut so when you fall you don't die. Wait till a zombie comes and hits you and you will be pushed under the map.

"Five"

Oce you enter "Five" turn around to the window beside the door that leads to the elevator when opened, then when you get to that window you smash the window twice on the bottom part then add two boards. It's best to guard that window by making sure that no zombies tear your window and rack up some points the get the olympia and the riffle and some money to open that door leading to the hallway to rack up more points. Then once you are finish, jump on the first peice of wood then to the second and jump on to the door frame, after on the door frame jump on to that table then run and jump on to the big table once on the big table no zombies can catch you. I always let the zombies line up then start unloading with the olympia. if you shoot zombies when away from the table you cannot get at the max ammo, nuke, insta-kill etc.

The player's footsteps cannot be heard

Pro: Enemy's footsteps are louder and the player becomes completely silent

Killstreaks

Killstreaks

4: Counter-Spy Plane: Temporarily disables the enemy's minimap. (1600 CoD Points)

5: Napalm Strike: Airstrike drops fire over an area of the user's choosing which burns and damages enemies for a while. (2400 CoD Points)

8: Blackbird: An advanced version of the Spy Plane that explicitly indicates enemies on the map and the direction they're facing. (4500 CoD Points)

Grigori 'Greg' Weaver

In Moon, complete Richtofen's grand scheme.

In Moon, complete Richtofen's grand scheme.

Shows what other command prompts are possible. You can read letters from Mason's family, look at concept art, listen to soundtrack music and attempt to break into other government agencies' databases.

Play a 30 year-old text adventure game! No, really, the whole thing! We'd recommend plugging in a USB keyboard if you're serious about doing this.

Looks don't count: Break the siege in the battle of Khe Sanh.

The Dragon Within: Kill 10 NVA with Dragon's Breath rounds.

Cold Warrior: Complete "Operation 40," "Vorkuta," and "Executive Order" on Veteran difficulty.

Down and Dirty: Complete "SOG" and "The Defector" on Veteran difficulty.

It's your funeral: Complete "Numbers," "Project Nova," and "Victor Charlie" on Veteran difficulty.

Not Today: Complete "Crash Site," "WMD," and "Payback" on Veteran difficulty.

Burn Notice: Complete "Rebirth" and "Redemption" on Veteran difficulty.

In The Money: Finish 5 Wager Matches "in the money."

"Insert Coin": Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade.

Looks don't count (10 points): Break the siege in the battle of Khe Sanh.

The Dragon Within (15 points): Kill 10 NVA with Dragon's Breath rounds.

Cold Warrior (25 points): Complete "Operation 40," "Vorkuta," and "Executive Order" on Veteran difficulty.

Down and Dirty (25 points): Complete "SOG" and "The Defector" on Veteran difficulty.

It's your funeral (25 points): Complete "Numbers," "Project Nova," and "Victor Charlie" on Veteran difficulty.

Not Today (25 points): Complete "Crash Site," "WMD," and "Payback" on Veteran difficulty.

Burn Notice (25 points): Complete "Rebirth" and "Redemption" on Veteran difficulty.

In The Money (20 points): Finish 5 Wager Matches "in the money."

"Insert Coin" (5 points): Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade.

Rather than rushing through the campaign just to unlock the zombies map "Five", go to the computer in the interrogation room and type in "3arc unlock". It will say on the screen "Cheat Activated" and the map will appear in the zombies menu.

In the main menu, don't just sit there. Alternately pull the Left and Right controller triggers, as quickly as possible – LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT, etc – to break free from your restraints, earn an Achievement / Trophy, and explore the interrogation room at will.

After Breaking free from the restraints in the Interrogation room, head to the back of the room and find the interactive computer terminal in the corner. Access it, then enter "DOA" at the prompt to unlock Dead Ops Arcade, a retro top-down, two-stick shooter reminiscent of Smash TV and brimming with old-school zombies and rabid monkeys. You can now play this mode anytime – solo or co-op – by looking under the Zombies menu.

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.