Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

The Binding of Isaac creator Edmund McMillen says he only made the genre-defining hit to try a "basic roguelike" and "get my feet in the water" before his real magnum opus
By Scott McCrae published
News McMillen believes Mewgenics will be his best game yet

Activision finally gives in and confirms Call of Duty Black Ops 7 will not use SBMM: "At launch, Open Matchmaking with minimal skill consideration will be the default"
By Scott McCrae published
News "The beta was a valuable opportunity" to test Treyarch's approach to skill-based matchmaking

Sonic the Hedgehog's Takashi Iizuka said Sonic Adventure remakes aren't happening, but Sega just filed a trademark that's fueling hopes for a Shadow the Hedgehog revival
By Scott McCrae published
News I think the 2005 blunder deserves the remake treatment more than Adventure

Over 32 years later, Nintendo has finally released the obscure Mario game from the creators of Pokemon outside of Japan
By Scott McCrae published
News Mario and Wario was designed by Satoshi Tajiri, Ken Sugimori, and Junichi Masuda while Pokemon was still in development

Roguelike breakout Megabonk has released a patch which reworks the final swarm: "The current meta required you to wear sunglasses and watch a slideshow / lightshow at 1.5fps for 5 hours to get a WR"
By Scott McCrae published
News "I don't think anyone actually enjoyed that, so I've stirred up some s**t"

Cutscene haters beware, Baby Steps is hiding a secret 28-minute cutscene where the characters chat about Uncharted, Game of Thrones and more, and you'll only see it if you skip too many
By Scott McCrae published
News "You can't skip them in Ghost of Tsushima"

Pikmin fans are vindicated as Nintendo reuploads its mysterious baby short film with visible Pikmin, but still refuses to elaborate on what it's actually teasing
By Scott McCrae published
News The return of Pikmin Short Movies?

Just in case you thought Sonic Racing: CrossWorlds wasn't chaotic enough, its next online event has a mode rotation dedicated to throwing items at fellow racers to earn Minecraft prizes
By Scott McCrae published
News Spin to win

Hideo Kojima says Metal Gear Solid and Death Stranding wouldn't exist without the Osaka World's Fair he attended 55 years ago
By Scott McCrae published
News "I experienced up close the 'future and harmony of the world'"

Director of snubbed 2024 game of the year Dragon's Dogma 2 says potato chips were key to the development and pacing of Devil May Cry 5 – and I'll be damned, Hideaki Itsuno, you've got a point
By Scott McCrae published
News He says it was also designed with those who can only play 1 hour a night in mind

Mysterious Nintendo teaser film has Pikmin fans like me who spent a decade waiting for the series' Switch comeback ready to lose it
By Scott McCrae published
News Some think it's something to do with the Mario Galaxy movie, but that'd be less cool

In a win for physical game collectors, Battlefield 6's PS5 disc apparently includes the entire shooter, meaning no massive extra downloads unless EA's day-one patch is particularly large
By Scott McCrae published
News No game-key card nonsense here

Battlefield 6 lead tempts fate, says servers "should be" ready for launch after numerous betas across PC and consoles
By Scott McCrae published
News The beta hit over 500,000 concurrent players on Steam alone

Square Enix changed one line in Final Fantasy Tactics: The Ivalice Chronicles, and nearly 30 years later it's sent Cloud and Aerith shippers into overdrive
By Scott McCrae published
News Maybe it wasn't about the sword...

Indie roguelike breakout Megabonk hit a new player record over the weekend, charting higher than Call of Duty, Borderlands 4 and Marvel Rivals
By Scott McCrae published
News "i will be eating spaghetti with EXTRA cheese tonight - john megabonk"

Ghost of Yotei earns praise from legendary developers behind Ninja Gaiden and Devil May Cry, with Team Ninja's Fumihko Yasuda saying he's always wanted to make a game based in Hokkaido
By Scott McCrae published
News Hideaki Itsuno, on the other han,d hasn't played it yet, but thinks it looks cool

The Black Ops 7 beta introduced a mode without SBMM and Call of Duty players are psyched: "We need Battlefield 6 to come out every year"
By Scott McCrae published
News "Call of Duty is worried about their sales for the first time in a decade"

Fable lead Peter Molyneux will "admit now that I did overpromise on things," refuses to call his next game "great," but says upcoming city builder Masters Of Albion "is a redemption title for me"
By Scott McCrae published
News "If I turn around and say, "This is going to be my greatest game, that's when I get in trouble."

Fable 2 lead Peter Molyneux had to fight hard to save the iconic RPG's dog because "the initial implementation was absolutely s**t," and "a yappy little c**t
By Scott McCrae published
News "Forget bigger weapons, forget story - the most important feature in Fable II will be the dog."

A mandate came in from the Rockstar head office," Bully artist recalls, and "the art team pretty much purged itself from the studio" – which ended up giving the cult classic "its own identity"
By Scott McCrae published
News "The game was pitched to me as an Americana piece. The goal was to have it look and feel more akin to a Norman Rockwell painting"

Gearbox boss Randy Pitchford can only say "well, s***" after learning a bug is blocking some Borderlands 4 players from sharing loot the way he recommended, but the devs are on it
By Scott McCrae published
News What a load of Claptrap

After 16 years, the wait for a new Mega Man game is nothing compared to the wait fans have had for the next act of the rock opera based on Capcom's legendary action series, but The Protomen's third album is finally upon us
By Scott McCrae published
News But you'll have to wait for it to release weekly, "like watching HBO on Sunday nights in 2002 and waiting to see the drama unfold for a couple of months!"

Rockstar used GTA: Vice City's code to craft cult classic open-world game Bully, but immediately found the choreography "hard" because "you're getting into fistfights with other kids"
By Scott McCrae published
News "If you took it too far, it would immediately get too violent and inappropriate"

Rockstar "laughed at all the controversy" surrounding Bully's name before the cult classic open-world game launched: "They were freaking out over something they didn't really know anything about"
By Scott McCrae published
News "They all made a big deal out of the name 'Bully,' but they didn't know that ultimately, the game was an anti-bullying statement"
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