
Scott McCrae
Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

Games made in 2 years are more exciting than games made in 8 years, indie boss says, because "6 years of that" is often "no man's land while some guy would come in and radically change the game because he played something really cool"
By Scott McCrae published
News "we have plenty of examples of games that were developed for a decade, if not more, and did not hit"

Years before The Witcher 3, CDPR was just trying to survive: "How do we escape annihilation?"
By Scott McCrae published
News The 2008 financial crisis "was a very tricky period for the company."

Hideo Kojima thought up Physint when he became sick during the pandemic and "realised that a lot of people wanted me to make something like Metal Gear"
By Scott McCrae published
News "This is phase two for Kojima Productions"

Despite being the father of Mario, Nintendo's Shigeru Miyamoto has once again affirmed Pikmin is his favourite child: "I spent a lot of time the past 5, 6 years really wanting to grow Pikmin"
By Scott McCrae published
News He also explained Pikmin's cameos are due to an "unwritten rule where they're okay to appear with other characters"

Delay GTA 6 again, this one-frame lighting mistake that eagle-eyed fans found in the new trailer simply will not stand: "Literally unplayable"
By Scott McCrae published
News "Can't believe I was so excited over this f***ing hunk of trash"

As calls for Star Wars Battlefront 3 grow stronger, an ex-Pandemic dev explains why the original games never got a third entry: "We started working on it and then negotiations just didn’t take off"
By Scott McCrae published
News "Given the time, we’d have made something really special"

Hideo Kojima doesn't want more than 150 people working on games like Death Stranding 2 thanks to a sheep herding tip from Mad Max director George Miller
By Scott McCrae published
News "I had to admit I went a little over 150, and we laughed about it"

Former Star Wars Battlefront 2 dev says "we want to get the gang back together" for a potential sequel as the game surges in popularity once more
By Scott McCrae published
News I say bring back Super Bombad Racing

Why is Death Stranding 2 more combat-heavy? Kojima has the most Kojima explanation possible: an obscure gameplay theory he cooked up 8 years ago
By Scott McCrae published
News No word on if the dookie grenades will have a larger role this time around

The Nintendo Switch 2 Pro Controller has a one-up on the Xbox Elite and DualSense Edge, as Nintendo confirms you don't need to leave your game to remap the bumper buttons
By Scott McCrae published
News Also the console remembers what buttons you map for each game

As Star Wars Battlefront 2 surges in popularity once more, Andor star joins the chorus of fans begging EA for a sequel: "Give us Battlefront 3 ASAP"
By Scott McCrae published
News Wilmon actor Muhannad Ben Amor was 12 years old when the last game released, if you want to feel old

Lies of P is adding difficulty options for free alongside the Overture DLC, despite the director previously saying "We believe soulslike games shouldn’t have difficulty options"
By Scott McCrae published
News “We wanted to make sure a wider audience of players could play the game"

Ubisoft casually confirms its best series is coming back with job postings for "a prestigious AAA title for the Rayman brand"
By Scott McCrae published
News Everybody Loves Raymand

Donkey Kong creator Shigeru Miyamoto explains the big ape's redesign was all in service of making him "more expressive"
By Scott McCrae published
News And he looks better than ever for it

While you were worried about $100 GTA 6, Rockstar has quietly bumped up the price of both Red Dead Redemption games in some countries
By Scott McCrae published
News Dutch clearly needs more money

Konami says Silent Hill f is "independent" from the rest of the series: "People who have never played the series before can enjoy it"
By Scott McCrae published
News If it being set outside Silent Hill didn't already give that away

"We wanted to do live service right": With 2.5 million players a week 1.5 years after launch, Helldivers 2 boss says it's down to "great free updates, optional paid, and long-term commitment"
By Scott McCrae published
News "I think this is the largest simultaneous return of players for Helldivers"

Super Mario 64 can now play Minecraft, thanks to a mod that recreates the 2011 sandbox game's building and world generation systems inside the 1996 Nintendo 64 classic
By Scott McCrae published
News Goomba Jockey!

Hideo Kojima says the final Death Stranding 2 trailer will be shorter and won't have story details, which is fine as I'm not sure I'd understand them anyway
By Scott McCrae published
News Because we totally would understand the story segments anyway, right?

Hideo Kojima doesn't really listen to feedback when it comes to Death Stranding or Metal Gear Solid's stories: "I'm not interested in making something that appeals to everyone"
By Scott McCrae published
News If the naked Norman Reedus didn't already give it away

GTA 5 Michael actor gives GTA 6 trailer 2 the stamp of approval after the copious amount of big butts in the first trailer caught him by surprise: "That's proportionate, see?"
By Scott McCrae published
News Ned Luke also commented on how hot Jason is: "Shirtless! Look at this fucker, are you kidding me?"

Marvel Rivals executive producer agrees that a "harsher penalty" is needed for players who rage quit ranked, but the controversial Chronos Shield Cards won't make things worse
By Scott McCrae published
News A short time out isn't extreme enough

The Witcher 4 director wants tough choices in RPGs, "even if the emotion in the end is sadness," because "we want players to feel rewarded"
By Scott McCrae published
News "We want to put player agency in the center"
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more