Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Latest articles by Dustin Bailey

Exclusive games are "antiquated," Xbox president says, because everyone's just going to go play Call of Duty, Minecraft, Roblox, and Fortnite anyway: "That's actually what's really driving community in gaming"
By Dustin Bailey published
News "We're really seeing people evolve way past that"

In just 5 years, the PS5 has outsold a full decade's worth of the PS3 in the US, even without a new Valkyria Chronicles, MotorStorm, or LittleBigPlanet
By Dustin Bailey published
News "So that's cool"

Missing Helldivers 2 performance and balance patch was delayed by "last-minute" issue, Arrowhead says – now targeting "end of this week, with staff ready to work over the weekend if needed"
By Dustin Bailey published
News "We’re doing everything we can to deliver it this week"

"We were looking at the Zelda Oracle games," says Shovel Knight dev, but the gorgeous Mina the Hollower actually feels more "like a Castlevania or a Bloodborne"
By Dustin Bailey published
News "All we have is this jump, this burrow and this whip"

OG Modern Warfare 3 director is "immensely" worried about what will happen to Call of Duty under Xbox: "What's happening to Gears of War, where's Halo… you know what I mean?"
By Dustin Bailey published
News "Once you're assimilated by one of these companies, I think you take on some of their traits"

10 years later, legendary platformer gets a big surprise update as the devs tease a new game: New "super hard super-secret" levels are "so challenging that it'll take you 10 more years to beat them"
By Dustin Bailey published
News N++ is TEN++ years old, but the plaftormer's legacy goes back even further

Nintendo's iconic NES Zapper could have been called something else if "a third" of a housewife focus group hadn't walked out of a Duck Hunt preview: "No guns are coming in my house"
By Dustin Bailey published
News "About a third of the women got up and walked out"

Pokemon Legends: Z-A's Lumiose City apparently exists in a nightmare realm that pulls you back if you try to leave, and it's already getting the Skyrim meme treatment
By Dustin Bailey published
News "It's probably better not to leave"

Dead Space creator hopes a $20-billion-in-debt EA will be keener on his Dead Space 4 pitch: "I think there’s an opportunity. I’m already making calls"
By Dustin Bailey published
News "I have quite a few ideas that I'm ready to go with and one of them is Dead Space 4"

The Crew 2 will be "accessible for years to come" thanks to its new offline mode, which Ubisoft attributes to "player feedback" – a low-key way to acknowledge 1.4 million signatures worth of Stop Killing Games pressure
By Dustin Bailey published
News "This marks a major milestone in ensuring the game's longevity"

An Assassin's Creed or Uncharted-style Predator game is something Prey and Predator: Badlands director Dan Trachtenberg is "desperate for" and no, he hasn't forgotten the series' PS2 game rated 47 on Metacritic
By Dustin Bailey published
News "There's just so much fun to be had game wise"

Game of Thrones actor leads a lovingly vulgar tribute to "those old point and click adventure games that people gave a sh*t about in the 1990s" with a Steam Next Fest demo custom-built for Monkey Island fanatics
By Dustin Bailey published
News Adventure game fans, our time is now

The Outer Worlds 2 game director campaigned to have Fallout: New Vegas-style factions that tie into the RPG's main story
By Dustin Bailey published
News The devs also "want you to have to deal with the fallout from your choices"

First teased in 2016, Stardew Valley-esque magic school RPG Witchbrook hits the 10-year mark with a delay to 2026, but the devs say it's "taking shape exactly as we hoped"
By Dustin Bailey published
News 10 years later, Witchbrook suffers yet another delay "despite great development progress"

Dante's Inferno with '90s Sailor Moon aesthetics got me to play this Vampire Survivors-like demo in Steam Next Fest, and the second I realized it was a deckbuilding roguelike with Hades storytelling I couldn't smash the wishlist button fast enough
By Dustin Bailey published
News Hell Maiden makes a heck of a first impression

Capcom didn't want to re-release the classic Resident Evil games because "we have all of those remakes" which provide "the superior experience"
By Dustin Bailey published
News "They didn't really see the value"

Battlefield 6 custom search issues are "by design in some ways" because the devs don't want you sitting through "a long timer"
By Dustin Bailey published
News But, they're considering a "happy to wait" button for when you really want a particular match type

After 20 years at Ubisoft, Assassin's Creed boss departs right as Ubisoft launches a new Tencent-backed company now handling the franchise
By Dustin Bailey published
News "We are deeply grateful for the impact Marc-Alexis has had over the years, particularly in shaping the Assassin’s Creed brand into what it is today"

Final Fantasy Tactics player puts in the grind to prove once and for all that "Chocobos can believe in monster Jesus" and will "leave your party to go find God" if their Faith stat gets too high
By Dustin Bailey published
News Monster god moves in mysterious ways

As EA app blocks Battlefield 6 owners from playing by charging for imaginary DLC, series boss Vince Zampella says it's "honestly embarrassing" and suggests you "refund and buy on Steam"
By Dustin Bailey published
News Zampella says EA CEO Andrew Wilson is "just as upset as me"

"Nintendo created their big competition": Shuhei Yoshida says Super NES ditching PlayStation at the last minute was "almost helpful"
By Dustin Bailey published
News "Otherwise the Sony team would have been stuck as part of a Nintendo system"

RPG legend Josh Sawyer says the reason classics like Baldur's Gate disappeared in the '00s was "because retailers told us no one wanted to buy them"
By Dustin Bailey published
News "We asked if we could see the research and they basically told us to trust them"

GTA lead's big gamble turned worst game of 2025 contender was such a disaster that nearly 100 devs are demanding change and apologies for "unbearable levels of overtime" and "mishandled" layoffs
By Dustin Bailey published
News The fallout from MindsEye's disastrous launch continues

American and Euro Truck Simulator devs have some "hidden cards" on the roadmap after the PS5 and Xbox Series X ports, but they won't be launching until 2026 at the earliest
By Dustin Bailey published
News "At this point, we are sure that the games are not coming out in 2025 on the new platforms"
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