Anthem
Latest about Anthem

BioWare realized late in Anthem's development that "this game was coming in on fire" after EA told the devs "we were targeting a game in the 70s" on Metacritic
By Jordan Gerblick published
news Ex BioWare executive producer Mark Darrah spills the beans on the studio's expectations heading into launch

Former BioWare exec says Anthem's storytelling failed because it was "treating everyone as if they were the same protagonist," but Borderland succeeds because "the storytelling spreads" across all players when they split up
By Jordan Gerblick published
news Mark Darrah continues his chapters-long autopsy of Anthem

"Bankrupt EA" was on the list of fears at BioWare as it weighed up Mass Effect servers, says former exec: "There's a point at which you are optimizing for an unlikely or virtually unfathomable situation”
By Ashley Bardhan published
News That doesn't sound good

Former BioWare producer says a lot of Anthem's problems "come from a misunderstanding about multiplayer games," which the Mass Effect leadership team weren't equipped to deal with
By Issy van der Velde published
news Sounds like there were plenty of issues

BioWare veteran says "flying is Anthem's best feature" but also its "worst feature" because it broke the game, and reckons Monster Hunter is a great example of how to add "really crazy things" without the broken part
By Dustin Bailey published
News "innovation does have consequence"

As Anthem faces shutdown amid Stop Killing Games movement, producer says maybe we want to "sacrifice some things in order to get it so that games don't just vanish one day"
By Catherine Lewis published
News "I do believe in game preservation, and we're losing a lot of stuff right now"

Mass Effect veteran says open-world bot flop Anthem gained momentum within EA because the pitch was "what if BioWare game but it could do FIFA numbers?"
By Jordan Gerblick published
news It all makes sense now

"It isn't Destiny. It isn't Borderlands. It isn't Mass Effect": Ex BioWare lead says Anthem's vision for "the future of storytelling" struggled to come together because it had "no one really clearly saying what it is"
By Jordan Gerblick published
news Mark Darrah opens up about why Anthem failed in a new YouTube video

Dragon Age and Anthem producer says live-service games can "dramatically" fail as they forget they're competing with juggernauts like World of Warcraft as they are now, not as they were 20 years ago
By Kaan Serin published
News Mark Darrah has a warning for folks walking into the live service arena
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