Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Crimson Desert
  • Submit your clips. Win prizes
  • Pokopia
Don't miss these
Arc Raiders characters drinking at a bar
Third Person Shooters As Arc Raiders gets stale for some, dev says players "reaching the end of our content" are a focus
Hello Neighbor 2
Horror Games After selling 100,000 Steam copies in a week, publisher behind 8-year-old horror game says continued investment is key
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs "You can't build clever little games anymore" unless you're Expedition 33, RPG legend says
We Gotta Go characters holding lanterns
Games Steam's new "golden age" is special because so many genres are popping off at once, expert says
A fox shopkeeper has a Lucky Cat figurine on the counter in Piece by Piece
Games Two indie games with the same name accidentally launched days apart, so the devs averted disaster by working together:
Upcoming PC games for 2026 showing Leon Kennedy in Resident Evil Requiem, marines in Warhammer 40,000: Dawn of War 4, Coen in The Blood of Dawnwalker, and a woman's face in Control Resonant
PC Gaming Upcoming PC games: New PC games for 2026 and beyond
The Texas Chain Saw Massacre
Survival Horror Games "They're not good enough," joke devs behind "self-feeding" horror giant stuck in the Steam Top 50 while others rot
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
Upcoming indie games for 2026 showing images from Mixtape, Toem 2, Find your Words, and Grave Seasons
Games Upcoming indie games for 2026 and beyond
Horses
Horror Games Steam made him "radioactive," but creator of banned game Horses wants next project to be disturbing
Tiny Bookshop screenshot showing the small mobile bookshop decorated with lights and plants set up on the beach as a customer walks inside. A dog can be seen sitting on a couch outside of it
Games The 20 best Switch indie games you should play in 2026
Team Fortress 2 Scout in a hat and headset smiling
Games PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
Dead by Daylight
Horror Games 10 years later, one of the only live-service horror games still standing learned how to win the "hellish" attention war
Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground
Platforming Games I wish I were melting my brain in Screenbound right now
Subnautica deep sea
Adventure Games 10 Games like Subnautica that'll plunge you into mysterious worlds
  1. Games
  2. Puzzle

After 15 games and a movie, Rusty Lake is indie gaming's answer to the MCU

Features
By Alex Spencer published 9 August 2021

Meet the game developers building their own connected universe

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Rusty Lake
(Image credit: Rusty Lake)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Connected universes have been taking over the pop-cultural landscape for the past decade but, early teases of Remedy's effort aside, the concept has yet to reach videogames. Part of the reason, no doubt, is that games are slow-moving behemoths even by cinematic standards, making it all but impossible to corral multiple projects. The solution, then, is simple: you just make 15 of the things, plus a short film and a graphic novel, in the space of six years. 

This is exactly what Maarten Looise and Robin Ras have done with Rusty Lake – a name that can variously mean the studio they founded together, the games it produces, and the setting they all share.

Read more from Edge

Edge 360

(Image credit: Future)

If you want more great long-form games journalism like this every month, delivered straight to your doorstop or your inbox, why not subscribe to Edge here.

The decision to build their own universe was, at least in part, a pragmatic one. The pair come from a background making Flash games, which goes some way to explaining the pace of releases – Looise estimates that he'd released 50 games on portals such as Newgrounds and Kongregate before starting the studio. Meanwhile, Ras was learning to run portal sites of his own as a hobby, alongside studying for his law degree.

You may like
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  • The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
  • James holds the Alice stuffie in concept art by Jean Walter Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA

They met in the early 2010s, and began collaborating on news-based parody games, seizing on headlines as varied as Edward Snowden's NSA leaks and Prince Harry's naked sprint through a Las Vegas hotel. The resulting games were very simple, turned around in a matter of days to catch the limelight.

"Those games went viral quite often," Ras says. "They became a hit in the news, and it led a lot of visitors to our portal websites." But interest would quickly tail off and after making 15 games in this style, "we got to a point where we wanted to create our own games," Ras says. "Something that didn't depend on the temporary hype."

Ras was tired of having to promote every new game from scratch. "It was hard to keep the audience, to get them to the next game." The pair wanted to give fans of their previous titles a reason to play the next one, even if it wasn't a direct sequel or exactly the same style of game. Hence the connected universe.

The beginnings of a universe

Rusty Lake

Robin Ras (Image credit: Rusty Lake)

It began with the simultaneous release of Cube Escape: Seasons and Cube Escape: The Lake, puzzle games that built on one of Looise's previous projects, Samsara Room. The format of each Cube Escape is roughly the same: you're trapped in a room, each of its four walls (and occasionally the ceiling) loaded with small puzzles to be solved and items to be grabbed and combined. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

If this sounds like the kind of thing you've done as a team-building exercise in a musty office-block basement, that's no coincidence: they share a common ancestor in the room escape games, such as Crimson Room and MOTAS, which proliferated on Flash portals in the early 2000s. 

As physical escape rooms began to find popularity around the world, Ras and Looise saw an opportunity to capitalise on the hype, returning to the old Flash games and improving on them "with some fresh ideas".

Rusty Lake

(Image credit: Rusty Lake)

The most compelling of these ideas is the setting of each game. In one, you might be playing as Vincent van Gogh in his Arles home; in the next, as a bird trapped inside a cardboard box. Even as the games hop across time and space, though, there are a few connecting threads. There's a central murder mystery and a cast of recurring characters, including a faceless malevolent spirit and the aforementioned bird (whose role in the ongoing story is important enough to inspire her own page on the Rusty Lake wiki). 

You may like
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  • The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
  • James holds the Alice stuffie in concept art by Jean Walter Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA

These story elements aren't the only way Rusty Lake attempts to draw players from one game to another, either. Going back to that initial double release, Ras explains: "We connected both games with a code. You could find a code in Seasons to use in The Lake, and that unlocked a different ending. It made players realise that there was something bigger going on."

Making money

Rusty Lake

Maarten Looise (Image credit: Rusty Lake)

The first Cube Escape games arrived in April 2015. By the end of that year there were six of them, and Rusty Lake was preparing to take its next step. All the games so far had been released for free, in the hope of building an audience. "We thought, OK, this is working well, we have established a community of players," Ras says. "But we also saw right away, we cannot do this forever." 

The games had won a few cash prizes on Kongregate, while mobile releases brought in a little ad revenue, but this wasn't enough to keep the studio afloat. "We didn't have a good business model at all," Ras admits.

Rusty Lake Hotel was the first game to bear the name of the studio and universe in its title, but more importantly it was Rusty Lake's first premium release. Effectively tying together six Cube Escape-style rooms into a single point-and-click adventure game, Hotel is significantly more substantial than everything that came before, but it's still a fairly slender project by the standards of most games – it was released in December 2015, eight months after the first Cube Escape, and just three months on from the most recent. 

"We see a lot of developers working for a few years on one game," Looise says. "For us, that was not really possible." Taking that kind of gamble is simply too stressful, he says. "But because we did it in all those smaller steps, it was not so stressful for us."

Rusty Lake

Ras, Looise and the latest member of the team, community manager Andreea Bosgan (Image credit: Rusty Lake)

Even today, though, there's a slight nervousness in the pair's voices when they talk about taking this leap, a sense of needing permission from their audience to charge for their games. And Hotel did take a few months to find any traction with players, eventually bolstered by another code crossover with Cube Escape: Birthday, a freebie released the following year. 

Since then, Rusty Lake has bounced between free and premium games, continuing to foster a dedicated community even as the games' original home was demolished with the end of Flash – a slow fizzle that began in 2015, almost in step with Rusty Lake's debut, and was fully extinguished on New Year's Eve 2020. "In the old Flash days, you published a game and then it would spread over all these portals, so it could have millions of plays within a few days," Ras says. When it comes to getting your game noticed, he says, "I think that it's a bit harder nowadays."

The studio wasn't entirely caught out by Flash's closure, though. It had been releasing its games on mobile app stores from the start, Looise reckoning that they were a perfect fit "because they're so small and easily accessible for a lot of players". Rusty Lake expanded to Steam in 2016, the pair gaining confidence after a successful Greenlight campaign – "we were a bit surprised that people liked them on desktop, as premium games," Looise says – but the closest replacement they've found for the scene they both came up in is Itch.io. "We really like that platform," Ras says. "It has this old Flash game vibe around it – people are publishing games really easily."

Comics, films, and beyond

Rusty Lake

A page from Lau Kwong Shing's Cube Escape: Paradox graphic novel (Image credit: Rusty Lake)

Throughout all these changes, what has sustained Rusty Lake is its fanbase. "From the beginning, we invested a lot in the community," Ras says – a lesson taken from his days running Flash portals – and they've been rewarded with reams of fan art and even the occasional tattoo. "That's something we never expected when we started Rusty Lake," Ras says. "It's sometimes crazy to see what the community make."

In the case of Hong Kong-based fan artist Lau Kwong Shing, those creations have entwined with the canon of the games themselves. "We became friends on the chat," Ras says. "At one point, he just sent us a comic-book version of Rusty Lake: Roots, and that blew our minds – you made this comic book out of nowhere?" It was enough to convince him and Looise to collaborate with the artist on their most ambitious project to date – 2018's Cube Escape: Paradox, a transmedia project which exists as a game, a comic book and a short film. 

"Years ago, we'd joke about it sometimes," Looise says. "'Oh, and then we can do a Hollywood movie, and a TV show.'" Even after sitting down with director Sean van Leijenhorst, Looise remembers thinking: "Are we really going to do this? Because it was quite a big project, and it costs so much money, of course. But then we thought, why not?"

Rusty Lake

David Bowles as Dale Vandermeer on the set of Paradox: A Rusty Lake Film (Image credit: Rusty Lake)

He and Ras covered half of the film's budget out of their own pockets, with the rest coming from a Kickstarter. The campaign reached the goal in just nine hours, and more than doubled it by the end of the month. It was long-awaited confirmation that fans were willing to put money into the Rusty Lake project – in one case, to the tune of €2,500. 

This was the price of the campaign's biggest reward, a mask created for the film incarnation of Mr Crow (an anthropomorphic bird distinct from the one mentioned earlier). "It was bought by someone in China," Ras says. Postage was therefore an issue, but fortunately the pair were invited to a conference in Shanghai, and were able to fly the costume out with them in its own suitcase.

"Paradox helped us really grow," Ras says. "I'm not sure how, but after that we became more well-known than before." It tends to catch people's attention, we suggest, releasing an interconnected game and film. "I think it was quite an original thing to do, for a small indie developer," Looise admits, rather modestly.

Since then, the studio's ambitions have only continued to grow. It's currently working on The Past Within, which Ras says is "already our longest project". Development has been under way for two years – on and off, they clarify, but still a far cry from the quick turnarounds that Rusty Lake was built on. It started out as a return to their roots, a 3D remake of Samsara Room to help Looise learn Unity, as the studio was forced to abandon Flash, but it snowballed quickly. 

Rusty Lake

Concept art for one of The Past Within's puzzles (Image credit: Rusty Lake)

The Past Within will be the studio's first foray into multiplayer, with one player in a 2D room while the other fiddles with a 3D puzzle box. The two are, naturally, part of the same world: both players are viewing the same cube, just from an inside or outside perspective – Rusty Lake never can resist the chance to connect two seemingly disparate settings.

The company is expanding too, having just gained its third permanent member of staff in community manager Andreea Bosgan. It's also moving into publishing through Second Maze, which allows the studio to release games, including ones it's made, outside of this shared universe. There's a sense of groundwork being laid. After all, the day must surely come when Rusty Lake, the studio, leaves Rusty Lake, the interconnected setting, behind for good. 

"We are realistic that the universe might end one day – we don't want to make the same thing over and over again," Ras says. For now, though, there's still plenty of room to explore and loose ends to tie up, and Ras is grateful for the opportunity: "We never imagined we would come so far, and that our universe would expand in so many directions."


This feature first appeared in Edge magazine. For more like it, subscribe to Edge and get the magazine delivered straight to your door or to a digital device.

CATEGORIES
iPad iPhone Android PC Gaming Platforms Mobile Gaming
Alex Spencer
Alex Spencer
Social Links Navigation
Freelance Writer

Alex is Edge's features editor, with a background writing about film, TV, technology, music, comics and of course videogames, contributing to publications such as PC Gamer, Official PlayStation Magazine and Polygon. In a previous life he was managing editor of Mobile Marketing Magazine. Spelunky and XCOM gave him a taste for permadeath that's still not sated, and he's been known to talk people's ears off about Dishonored, Prey and the general brilliance of Arkane's output. You can probably guess which forthcoming games are his most anticipated.


Read more
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
 
 
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
 
 
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
Upcoming indie games for 2026 showing images from Mixtape, Toem 2, Find your Words, and Grave Seasons
Games Upcoming indie games for 2026 and beyond
 
 
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
 
 
Latest in Puzzle
The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light
Puzzle Games Blue Prince creator couldn't "physically" make another game as "ambitious" as his 2025 puzzle hit
 
 
All Living Things
Puzzle Games "I've met a beautiful woman": After nearly 1 year, indie dev shares good news about why their puzzle game is delayed
 
 
TR-49 screenshot showcasing the archive machine and some text as well as the dial to the side
Puzzle Games I'm in my happy place: a dark basement digging through a computer archive that may or may not be alive
 
 
After Hours character up close
Puzzle Games Dev says his puzzle game is suffering on Steam because young people "don't know how to write emails anymore"
 
 
Pikmin
Puzzle Games PS5 architect Mark Cerny had a "transformative" experience playing Pikmin on the Nintendo GameCube: "I'm a sucker when it comes to story"
 
 
Super Mario Odyssey
Puzzle Games Nintendo sent a crack team of unimaginably talented developers including Shigeru Miyamoto to the Mario's Picross studio to "personally" teach the plumber's aura
 
 
Latest in Features
At Fate's End key art showcasing your initial sword without logo
Action Games I fell in love with At Fate's End when my sister tore her arm off to make a lightning sword
 
 
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
 
 
The Serpent's Skin
Horror Movies The Serpent's Skin is the neon-soaked, blood-splattered queer love story I've been waiting for
 
 
Pokemon TCG Perfect Order Elite Trainer Box on a wooden table
Tabletop Gaming Perfect Order introduces a Pokemon card everyone will want to use, and fans are already clamoring for it
 
 
Cyberpunk 2077
RPGs Cyberpunk 2077 is a better role-playing game than The Witcher 3
 
 
Star Fox
Third Person Shooters Star Fox isn't just an iconic retro Nintendo shooter – it paved the road to Super Mario 64
 
 
LATEST ARTICLES
  1. A Peak character stands on the beach with palm trees
    1
    New Peak update adds custom runs and those campfire autosaves everyone was desperate for
  2. 2
    Deus Ex studio Eidos Montreal lays off 124 devs and 12-year studio head departs
  3. 3
    Supergirl director says there are 9 distinct worlds in the new DC movie, with 5 "original" languages spoken
  4. 4
    PvP indie golf game with 93% "very positive" reviews hits 1 million copies sold on Steam in just over a month
  5. 5
    Crimson Desert is "a cynical amalgamation of borrowed mechanics," says Baldur's Gate 3 lead

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...