Torn limb from limb - Resident Evil 5
What can RE's past tell us about its future?
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Resident Evil 2 – 1998 – PlayStation, N64, Dreamcast
Fundamentally, RE 5, we’re told, will play like RE 4. That’s alright by us; its mechanics were practically flawless. But RE 5 will demand more from the 360 than a few buffed-up textures. The main difference between the first two was that the sequel allowed room for more zombies on-screen simultaneously - a once-impressive seven at the same time. Which leads to 360’s main trick - being able to chuck a seemingly infinite amount of independently-moving enemies at you without blinking. There can be no doubt that the tech used in Dead Rising will shuffle its way into 5. If there isn’t a moment to rival DR’s infamous garage scene, where you plough through hundreds of zombies, then we’ll personally fly over to Japan and smack each and every developer on the team round the back of the head with a rolled-up newspaper.
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