Titanfall 2 (opens in new tab) will be one of the first games to take advantage of the increased power of the PS4 Pro (opens in new tab), both of which are launching within the next three weeks. And while developer Respawn is tweaking the game so it looks better and smoother on Sony's new system, executive producer Drew McCoy says players shouldn't expect AAA games to run at native 4K now or at any point in the near future.
"It’s not native 4K and I would be surprised if anyone saw native 4K with AAA-level games any time soon," McCoy recently told Stevivor (opens in new tab). "It just takes so much processing power. It’s unbelievable amounts of just GPU grunt to do [native 4K]." McCoy said that instead of pumping up the overall resolution, the team has higher-resolution shadows, higher particle counts, and a more stable framerate.
Make no mistake: Titanfall 2 will be an improvement on the PS4 Pro, as will many other games made by developers who choose to take advantage of the hardware. And it would be relatively easy to make a less graphically demanding game like, say, Thomas Was Alone run at native 4K. It remains to be seen how much this will impact gamers choosing between the PS4 Pro and the upcoming Xbox One Scorpio (opens in new tab) console, which Microsoft says will run first-party games at native 4K.
But for today, for now, native 4K AAA gaming is still the realm of the PC.
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