Thrillville - Developer Diaries Week Five

The minigames give Thrillville rich variety. We had to be careful with these, though - without special care, it would have been easy to make them very shallow and not very fun. As it turns out, all these different games are the types that we love to play. I hope that shows through in the attention to detail and effort that has been put into making them fun, carefully balanced games that are easy to get into yet reward extended play - they are actually whole games in their own right, so to call them "minigames" does them a disservice, I think.

Keeping things non-linear but also maintaining a tangible story is a true challenge, and I'd have to say that the glue that keeps the game together lies within the mission structure.Grouped into different types, you only need to complete a certain proportion of them (of any type) to progress to the next park. So you can hang out in your park, doing exactly what you like to do - just like a real theme park.