These Psychonauts 2 bugs were too funny for the devs to squash
It's not often you see a studio poke fun at itself like this
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Psychonauts 2 developer Double Fine has given a rare peak behind the curtain at the decision inside the studio to ship the game with some hilarious, innocent bugs.
As explained at the beginning of the above video, Psychonauts 2's developers had to be prudent and selective about which bugs were bad enough to justify spending time fixing them in the final hour of development. The ones they deemed acceptable were marked "known shippable" and were left alone, and of those there were 10 that made the cut for Double Fine's own official ranking of Psychonauts 2's best bugs.
It's one thing seeing a developer release a top 10 video poking fun at its own goof-ups, but the novelty is way more entertaining when you get to see them discovering the bugs for the first time, laughing gleefully as they relish in the absurdity.
For aspiring developers, or just anyone curious about what it's like working at a game studio, it's also fun to see such a weird process play out over various video calls. The video shows the developers navigate a database of known bugs, watch videos showing the bug in action, and then decide whether it's worth killing. Sometimes it's a whole bunch of people watching the bug happen and other times it's just Double Fine boss Tim Schafer and another developer, but it's highly entertaining throughout.
In one case, the developers discuss a potential plot hole that involves a random NPC named Frank, who complains about not having psychic powers, but then later on in the game, clearly uses psychic powers. Schafer defends the bug by raising points: another psychic could've been making Frank appear to have psychic powers "to make him feel good about himself," and also, "no one but Jerry knows what the [random NPCs] are called."
Valid, honestly.
ICYMI: Double Fine's next game won't be Psychonauts 3, but rather "new, original stuff."
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


