The Warriors review

Coney Island's toughest surrender nothing in the jump to PSP

Why you can trust GamesRadar+ Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

That said, playing The Warriors on PSP isn't exactly ideal. Taking place almost entirely at night, the game is dark as hell, and if you're playing under direct lighting, it can be hard to see what's going on. This is even more irritating when the action gets thick, as the lock-on feature will target your teammates almost as easily as it will your enemies. That by itself is a huge pain in the ass, but in the dark it's even worse - more than once, we unloaded devastating combos on guys before realizing they were our buddies.

The wonky camera doesn't help, either; while most of the time it does a good job of following you and sticking to useful angles, it tends to zoom in way too close during fights and gets stuck behind scenery. But at least you won't have much trouble controlling it, as the game's shoulder-button workaround makes it easy to change your view even without a second analog stick.

Thankfully, you won't have to worry about the camera at all in the awesome, side-scrolling, two-player brawler parody Armies of the Night, though. While the console version featured this clever game-within-a-game as an extra once you'd finished the main story, the PSP version gives it to you as soon as you've finished your introductory missions. So if you just want to bop through a simpler, Final Fight-flavored take on The Warriors, you don't have to wait.

More info

GenreAction
DescriptionThe 2005 brawler based on the cult film makes a near-perfect transition to PSP.
Platform"PSP","PS2","Xbox"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
Less
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.