The gaming gimmicks of 2008
How videogames will grab your attention this year
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Online Only
Broadband keeps getting cheaper, and consoles are now just as viable as online multiplayer platforms as PCs - illustrated nicely by online-only blaster Warhawk on PS3 last year, and the incredible strength and flexibility of Halo 3's online features. In 2008 we'll see a new generation of online-only console games, putting the restrictive and creaky likes of EverQuest Online Adventures and Final Fantasy XI to shame. There'll also be online innovation from traditionally offline experiences.
First up there's The Agency. Sony's super-spy massively multiplayer romp mixes easy-to-grasp ideas like a character's clothing dictating their skills and so on, with 'proper' MMO concepts like guilds, factions and - intriguingly - "betrayals". You'llbe able to set upyour own spy society after serving time with one of the game's two main factions, and recruit underlings to research weapons, uncover intel and set up new missions. If there's an option for our microphone headsets to make our voices sound like Sean Connery, The Agency will have everything covered.
On PC, Football Manager Livelooks like gracefully achievinga seemingly impossible goal - turn FM's complex and subtle layers of gameplay into a constantly churning massively multiplayer online game. Incredibly, FM Live is being created by justa handful of staff at developer Sports Interactive. Just about everything is there, from transfers to the FM match engine, but there's been some clever decisions made to give the game the full multiplayer 'feel'.
Federations like Moonlight FA (for night time players) or Extreme FA (for players online all the time) will cater to each gamer's style of play and level of commitment. Match completion deadlines will keep competitions ticking over, with matches against the AI for players whose opponent doesn't turn up. We gave the beta test a whirl last year and, though initially intimidating, Football Manager Live is already making us wonder why it's taken so long for the first football management MMO.
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.


