The Future of Mass Effect
BioWare's co-founder talks sequels, downloadable content and - yes - more KOTOR
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Now you've built the game engine will the sequel be developed much quicker than the original?
Zeschuk: I think that's absolutely true. The guys at BioWare have done a great job of creating all the tools and technology to make game creation easier. That's one of the reasons we cross our fingers and hope that this console cycle lasts a long time because we've created a great suit of tools and tech that allow us to build stuff. What took people to make a year can sometimes now be done in three or four days.
What's your take on the whole DVD versus Blu-ray disc storage issue? Has it made a difference to Mass Effect?
Zeschuk: The DVD format is a tricky one. We're on one DVD and we're a truly massive game and that'll speak for itself as far as how we got it all on there. Rendered movies take up a lot of space and we're doing a lot in engine, in real time.
You have to be very judicious and smart with compression. I don't think that DVD is going to make the worst game. This is a good game, Bioshock was a good game. I think that speaks for itself.
There's an element of romance in the game. Can you confirm if you can be gay in the game?
Weekly digests, tales from the communities you love, and more
Zeschuk: I can't say anything about that at this point. There's some interesting stuff on the game that's a little bit different. I'll leave it at that.
Last question then, when are you going to announce KOTOR III?
Zeschuk: (Big laughs all round) I don't have an answer to that question. It's been talked about for a while. When I played Mass Effect I got a strong KOTOR feel. You know we loved the KOTOR games and it's always been a soft spot in our hearts.
In some ways this could be the spiritual successor to those games, but I'd say it channels some of the feel of those games. Maybe that's because Mass Effect is made by many of the same guys that worked on KOTOR...


