The Club - impressions
The bloody return of high scores
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So what about this much-boasted scoring system? At heart, it’s based on the combo multiplier idea. Kill a goon and you get a score based on how skillfully you dropped him. A bar appears with white blocks in it. As the seconds pass, the white blocks fall away. Lose them all and you drop a multiplier level. As you get higher multipliers, the blocks fall away more quickly, so you have to work harder to keep your combo alive.
It works very well and we can imagine the time we’ll be spending trying to make perfect runs (although there’s probably no such thing- a perfect run would require machine-like accuracy, judgement and memory not to mention repeated use of the "last bullet" bonus). Kills aren’t the only way to keep your combo up- there are skull icons nailed to walls throughout the levels and hitting these will keep your multiplier alive.
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Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


