Obsidian Entertainment
Latest about Obsidian Entertainment

RPG legend Josh Sawyer says the reason classics like Baldur's Gate disappeared in the '00s was "because retailers told us no one wanted to buy them"
By Dustin Bailey published
News "We asked if we could see the research and they basically told us to trust them"

Upcoming Xbox Series X games for 2025 and beyond
By Sam Loveridge, Emma-Jane Betts last updated
Upcoming Get ready for the biggest upcoming Xbox Series X games this September and scope out next year's most wanted while you're at it

Upcoming Obsidian games: Every new Obsidian game in development
By Josh West last updated
Upcoming The list of upcoming Obsidian games is small but mighty, with The Outer Worlds 2 leading the charge

The Outer Worlds 2's first open biome is "pretty big and meaty" because Obsidian "wanted to see how far we could push things," but the RPGs other areas "are not much smaller"
By Catherine Lewis published
News Thorough explorers can expect to spend "a dozen-plus hours" in the area

Just in time for Halloween, Grounded 2 puts its arachnophobia mode to the test with an update starring a giant tarantula and teases the one thing that could be scarier than that: candy corn
By Dustin Bailey published
News Can't get enough of those "new spooky ambiances"

Best Xbox exclusives you need to own
By Sam Loveridge last updated
Best List Our top 15 Xbox exclusives to play in 2025, from Avowed to State of Decay 2

The Outer Worlds 2: Everything we know so far about Obsidian's new RPG
By Josh West last updated
Guide Get ready for The Outer Worlds 2 to make this a Fall to remember

Fallout co-creator Tim Cain acknowledges Bethesda made the franchise bigger, but he would have done things differently: "Did they expand it the way I would have? No, not at all, that's OK"
By Issy van der Velde published
News Bigger isn't always better

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown published
Interview Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed
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