Lara Croft: Most real hero of current-gen By David Houghton published 28 March 13 How Tomb Raider's bloody brutality tells her story better than any cutscene could
EA, your SimCity is broke By Hollander Cooper published 7 March 13 If EA's SimCity launch was a city within SimCity, the economy would be tanking...
PS4: The tech is good, Sony's creative bravery is even better By David Houghton published 21 February 13 Sony's new machine is strong of body, but even stronger of heart
The time for an Earthbound re-release in America is now By Chris Hoffman published 10 February 13 The time is now. Nintendo, there's never been a better excuse to re-release Earthbound in the US, and here's why...
Gamer culture will suffer if next gen blocks used games By Sarah LeBoeuf published 8 February 13 Why is that guy so angry? Well, maybe because his Xbox is blocking a used game...
How to (not) talk about a massacre By Tom Magrino published 11 January 13 Not all conversations are created equal...
2012: The year intelligent old-school gaming struck back By David Houghton published 31 December 12 How the best new stuff on consoles was old stuff
The RPG is dead! Long live the RPG! By Hollander Cooper published 15 December 12 RPGs are dead. Let's all mourn RPGs. But wait... WHERE'S THE BODY?!
Action Adventure: A lack of boundaries leads to lost focus By Lucas Sullivan published 13 December 12 Action Adventure games have come a long, long way. But where do they go from here? We dig to the root of the problem with making games in such a broad, open space...
Shooters finally have something to say in 2012 By Ryan Taljonick published 11 December 12 This year saw the release of tons of great shooters, most of which at least attempted to touch on mature themes. Here's why that freaks me out a little...
In defense of tacked-on multiplayer By Hollander Cooper published 1 December 12 Good news! You can stop being scared of games with "tacked-on" multiplayer, because there's a better chance it'll be great than it'll be terrible...
Why I now suddenly love Halo after 11 years of total, uninterrupted indifference towards the Chief By David Houghton published 22 November 12 In other news from 2001, Windows XP pretty good
Why do we love the games that hate us? By Ryan Taljonick published 10 November 12 The opportunity for experimentation, challenge, and failure
Current-gen's obsession with online progression is wrecking multiplayer (and making you a worse gamer) By David Houghton published 7 November 12 There's no real prestige to be had in leveling up
Should you be worried about BioShock Infinite and Irrational? By Henry Gilbert published 26 October 12 We just got an impressive new trailer for BioShock Infinite, but one GR editor can’t help but be worried about the game’s development...
Is there a way to fix Japanese games? By Henry Gilbert published 18 September 12 Just in time for Tokyo Game Show, we take a close look at the current state of Japanese development and see what can be done to "fix" it...
Can game trailers stop lying about the artistic worth of their games please? It's bad for industry and audience alike By David Houghton published 14 September 12 The 'emotional' new Resident Evil trailer has pushed Dave too far
Steam Greenlight: Why the $100 buy-in charge is just an expensive cherry on an already slightly messy problem cake By David Houghton published 6 September 12 Valve's utopian crowd-sourced submissions system isn't quite set to to deliver on it's promise yet
It's ok to be a rip off (as long as you're good at it) By Henry Gilbert published 24 August 12 Some gamers (and game developers) are too quick to judge a game for being a "rip off." A quick look at history will tell you things are that simple...