Lucasfilm helped balance Star Wars Battlefront's guns

I was lucky enough to play Star Wars Battlefront at E3 and it's so Star Wars it hurts. From sound effects to the badly acted pinwheeling arms on Stormtroopers flying back from blaster hits, it nails the essentials. As well as playing it, I also got a chance to chat to senior producer Sigurlína Ingvarsdottir and managed to ask a question that had bugged me the moment I first pulled the trigger on an E-11 blaster rifle:

How do you balance weapons that don't exist?

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.