TODO alt text

Spy Hunter: Nowhere to Run review

Out of the car and into the bland


  • Interceptor is still cool
  • Variety of action
  • Slo-mo car explosions


  • Not playing real Spy Hunter
  • Lame production values
  • Lousy aiming control

The easiest way to make long-time franchise fans jump out of buildings or hurl themselves in front of oncoming locomotives (other than making a string of craptacular sequels) is to take a proven formula and toss it out on its butt. Better yet, make the different stuff so dreadful that newcomers to the series hate it too - the perfect storm.

It pains us to say it, but they took your Spy Hunter and turned it into Generic Action Game #714. In Spy Hunter: Nowhere to Run, the super-sweet Interceptor car/boat/all-around ass-kicking machine is no longer the sole element of gameplay. Rather, for an uncomfortably large part of the time you%26rsquo;re put in the shoes of Dwayne "The Rock" Johnson as he shoots, punches, and piledrives hordes of brain-dead minions in a quest to stop some sort of nefarious plot that you won%26rsquo;t care enough to follow anyway.

More Info

DescriptionThe Rock in a Spy Hunter game? Reality is stranger than fiction, huh? Anyway, bring on the transforming cars.
PlatformXbox, PS2
US censor ratingRating Pending
UK censor rating12+