Snail trail
Halo, Kameo, GT4... The games that took an eternity to make
Weekly digests, tales from the communities you love, and more
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From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
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Too Human
Over six years of on-and-off development, Too Human has appeared on all sides of the console war. First shown as a PSone game in 1999, that version was scrapped when Silicon Knights joined forces with Nintendo. Next, a GameCube version was hinted at with movie footage in 2000. Finally, after the company and Nintendo parted ways, Too Human resurfaced in 2005 – now set to be a trilogy for Xbox 360.
Weekly digests, tales from the communities you love, and more


