Smash 101: Combat tactics masterclass

Sadly - or happily depending on your perspective - the techniques of wavedashing and l-cancelling (at least in its traditional form) have been excised from Smash's Wii edition, but there's still plenty of clever combat to be getting on with regardless

Maneuverability

#2, The fast-fall

What it is: Exactly what it says on the tin. The fast-fall vastly quickens your descent from a jump.

How you do it: Jump, then pull down hard on the stick when you reach the apex of your ascent.

Why you should use it: Dropping from the air quickly makes you a lot harder to hit when an opponent leaps in for a bit of ariel combat. It’s a great evasive move, and can really throw your foe’s timing if you mix it up with normal falls. It’s also a brilliant move with which to drastically improve the maneuverability of your character. Some fighters in Smash fall through the air very slowly – Zelda is a perfect example – and end up losing the race to higher platforms as a result even if they can getup therefirst. Using a fast-fall after jumping above a platform will bring you to your destination a lot quicker and have you ready to make your next move while your opponent is still on their way up. For an example of just how powerful a tool the fast-fall is, try playing Event Match 17 with and without it. We guarantee you’ll never look back.

Doing an ariel move during a fast-fall is also the new replacement for Melee's l-cancelling (the technique which allowed faster recovery from landing animations).

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.