Silverfall review

An Action RPG that dares ask: is natural better than man-made?

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You start out in town of Silverfall, which is in the process of falling into the hands of a bad guy. You don't know how bad, but there's people running and screaming and dead bodies about, so probably pretty bad. Your newly created character is sent packing along with the other civilians, and the tutorial begins, casting you temporarily as an overpowered Archmage (a nice teaser of powers to come) and teaching you how to walk, talk and interact in the world.

The movement feels clunky, using a standard "point and click where you want to go" device, and though it smoothed as we got used to the controls, we still found it hard to navigate around objects and occasionally had to fight between the camera's point of view (a close up of our character's face) and the character's environment (something hitting us fairly hard). The commands to kill things, however, were simple and by spamming the left or right mouse button evil minions were easily dispatched. Not exactly a deep strategy, but it yielded satisfying results nonetheless.

More info

GenreRole Playing
DescriptionThe opposing factions of technology and nature clash in this upcoming dungeon crawler. Choose your alignment and companions in your quest to defend and rebuild the once proud city of Silverfall.
Platform"PSP","PC"
US censor rating"Teen","Teen"
UK censor rating"12+","12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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