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Silverfall review

An Action RPG that dares ask: is natural better than man-made?


  • The traditional Fantasy world
  • You affect the environment
  • Detailed character development


  • Clunky camera and movement
  • Re-buying your gear after dying
  • It's a long download

We know, we know: you want a role-playing fix, but you just don't feel like getting all massive and multiplayer. Here's your fix: Silverfall, publisher Atari's newest venture into the Action RPG genre- you know, the genre where you can describe any game by saying, "it's a lot like Diablo II, but with..."- is an enjoyable break when Azeroth or Tamariel lose some of their zest.

Gameplay-wise, Silverfall is a lot like Diablo II, but with the addition of a party, two of whom can accompany you at any given time (think Dungeon Siege or Jade Empire, if you've played those). While not ground breaking or revolutionary, it offers plenty of what any fantasy gamer has come to expect: a world in peril, a hardy band of adventurers, and really evil bad guys that need to be vanquished (sometimes with the help of a magical sword). There are human, elves, trolls and goblins to play, and monsters, demons, undead and evil sorcerers to fry, sizzle, or cut into little pieces.

More Info

GenreRole Playing
DescriptionThe opposing factions of technology and nature clash in this upcoming dungeon crawler. Choose your alignment and companions in your quest to defend and rebuild the once proud city of Silverfall.
PlatformPSP, PC
US censor ratingTeen
UK censor rating12+
Release date20 March 2007 (US), 20 July 2007 (UK)