Shaun White Snowboarding

Ever since EA’s great SSX series swanned off On Tour back in ‘05, then maybe experimented with a spliff or two and ended up losing the plot somewhat, we’ve been bereft of any decent ‘boarding sims. After all, 360 launch title Amped 3 might have been genuinely rib-tickling in the humour department, but as a recreation of the adrenaline-pumped, massively baggy-pantsed sport it left a lot to be desired. But, after a three year hiatus, there’s an avalanche of loveliness coursing down the peaks toward us, and at its head stands snowboarding prodigy Shaun White – out to do for the white stuff what Tony Hawk did for ollies and kickflips all those eons ago. Boarding icon White isn’t simply a pretty face to slap on the box to ramp up sales. Instead, he’ll actually act as a ‘friend and mentor’ throughout the game, hanging out with players to impart his zen-like wisdom, teach new tricks, take you to visit (and unlock) new parts of the mountain and even indulge in the odd snowboard fight. The big flirt.

But it’s Ubisoft’s community vision for Shaun White that’s making us throb where we shouldn’t. Not only will you be able to record great swathes of your on and off-piste exploits using the game’s filming tool; just like SKATE, you’ll also then be able to upload your ‘Greatest Hits’ (best times, most spectacular wipeouts, biggest airs) online for all to see, admire... and possibly mock. As this is an extreme sports game, it’s almost a given that character customisation (what Ubi deem ‘reflecting your own inner rider’) will play a whopping great role. Ergo, Ubi have also licensed every major snowboarding clothing and equipment brand for that truly authentic feel.

Perhaps best of all, Shaun White’s multiplayer potential sounds nothing short of – yes – gnarly. Unlike SKATE’s eight-player open world, Ubi are aiming for a full 16 boarders haring around the mountain at any one time – teaming up to search for new lines, going head-to-head in compos or chilling out together and scoring bitchin’ snow tans. Finally, a snowboarding odyssey to get stoked about – backed by an iconic figurehead, a huge publisher and, most importantly, an engine developed by the gods themselves. Consider us both surprised and intrigued.

Jul 21, 2008