Savage Moon review

This is one tower-defense game that really gets under the skin

GamesRadar+ Verdict

Pros

  • +

    Surprising depth

  • +

    Fiendishly addictive

  • +

    Good value for the money

Cons

  • -

    Steep difficulty curve

  • -

    No multiplayer

  • -

    Crappy presentation

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PixelJunk Monsters got there first in bringing the classic tower-defense genre to the PSN, yet Savage Moon just about edges out in front to take the lead with its utterly bleak setting and screeching, scuttling creepy crawlies. The aim of the game is really incredibly simple: players must prevent waves of bugs from destroying their vulnerable moon base by building automatic weapons defenses around the map. How you stop them is much less straightforward thanks to a really steep learning curve and layers of strategic depth. It’s not just a case of setting up a few defense towers in front, behind and to the sides of your moon base while holding down fire.

As early as the fourth level, Savage Moon gets extremely punishing and frantic, which makes it a real bargain given there are 12 levels in total. Even the crappy presentation and lack of multiplayer don’t detract from what turns out to be a surprisingly cerebral and addictive gem. Like PixelJunk Monsters? You’ll love this.

Feb 2, 2009

More info

GenreStrategy
DescriptionThis affordable, simple tower defense game is fine for its price tag, but you should try the better PSN entry in the genre, PixelJunk Monsters, first.
Platform"PS3"
US censor rating"Teen"
UK censor rating"7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Simon was once a freelance games journalist with bylines at publications including GamesRadar. He is now a content designer at DWP Digital - aka the Department for Work and Pensions.