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  1. Games
  2. Adventure Games

Sam & Max Episode 4: Abe Lincoln Must Die! review

Freelance police get political as dog-and-rabbit duo descends on D.C.

Reviews
By Mikel Reparaz
Published 24 February 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Weirder gags

  • +

    More difficult puzzles

  • +

    Avoids ham-fisted commentary

Cons

  • -

    Lots of repetitive wandering

  • -

    Stale political references

  • -

    President Max? The horror...

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

If you've been following previous episodes of Sam & Max, by now you should be familiar with the series' tropes. You should expect, for example, that paranoid convenience-store owner Bosco will sport a new fake accent and flimsy disguise, and that endearing hack-of-all-trades Sybil will have a new, doomed career that she'll ditch by episode's end.

What you probably don't expect is that Sam and Max, the lovable canine shamus and hyperkinetic rabbity thing, will assassinate two presidents and be elected to America's highest office themselves before their latest adventure is done. Could this mean a farewell to the pair's dingy New York neighborhood and relative dedication to unrealistic cartoon violence? Nah, but it makes for a nice plot twist just the same.

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Sam & Max Episode 4: Abe Lincoln Must Die! plays almost exactly like every other installment of the series thus far: you'll wander around, clicking on whatever looks interesting and navigating conversations with the goofy locals. No surprises there - the big difference is that this time, developer Telltale was able to take complaints and suggestions from fans into account, and so Episode 4 is a little longer, a little tougher and noticeably weirder than previous installments.

It also feels a lot meatier overall, with plenty of red herrings and pointless distractions to flesh out the game world. The runtime is still kinda short (although for $9, we're not expecting The Odyssey), but there's enough stuff to experiment with that you won't feel as though you're being rushed down some narrow path. And although you can still eventually solve the game's puzzles by clicking on everything and talking to everyone, some of the solutions are less-than-obvious, and a couple of those actually stumped us for long stretches of playtime. Nicely done, Telltale.

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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