Saboteur - interview
GTA WWII? We get first details on this gorgeous and intriguing mash-up
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
GamesRadar: What aspects of Pandemic's previous games led into this one? Anything from Mercenaries, Destroy All Humans or Star Wars?
PH: Saboteur is one of two new next-gen titles that Pandemic is releasing. The team that has been assembled is some of the talent from Mercenaries, Battlefront and Full Spectrum Warrior. A perfect example is Tom French, who just walked into the room. He's the lead designer and he was the designer on the Mercenaries team. I think that Tom brought the expertise and the thought of that world into how we're going to tackle Saboteur.
GamesRadar: Going back to the color transition, does it actually seep into the world when you trigger the proper event?
PH: Yeah, there is a real-time transition that happens. The clouds change, the color changes. I would say it's like a leveling up experience for the player that is really visceral.
Tom French, Lead Designer: It's not like a big broad sweeping change; it's literally localized over sections of the world.
GamesRadar: Can a section revert back to black and white, or is the change to color permanent?
Weekly digests, tales from the communities you love, and more
TF: We have events that can. It's like you have liberated an area and, if the Nazis are making an attack on that area, it can suck the Will To Fight back down. There is a navigational mechanic where you can visually see areas where you need to go to next, or areas that are under low "will to fight." We think of it as a player progression tool so the player can constantly see how they are progressing through the game visually, without having to look at some sort of stupid interface to show it to them.
GamesRadar: Is this an open-world game then?
PH: We can say that it is an open-world stealth action game. Yes, it is an open world game.



