Rayman Raving Rabbids 2 - hands-on

Custom "trips" or minigame compilations - so-called because the games are all themed around different global locations - form the real meat of Rayman Raving Rabbids 2. Pick a selection of your favourite games, save the compilation in one of three slots and play all the way through or to a preset time limit.

There are 50 different minigames, including new plunger-shooting levels, two-on-two team-up games and a wide variety of energetic physical challenges. We sampled more than a dozen of them, and whether or not the developers were deliberately feeding us the pick of the bunch, the overall quality level seems much higher than in the previous game.

Several use the remote as a "real" object. For example, one minigame sees players being disruptive in a cinema, with the aim being to talk on a mobile phone for as long as possible until the manager walks in. You hold the remote's speaker up to your ear, to hear a Rabbid babble, then put it down when the lights come on and start hammering the A button to send a text to all the other players. The slowest players receive a text from the fastest and a beating from the cinema boss.

Among the skill-based games we saw was a dodgems thing set on top of a building, which is exactly like several Mario Party scenes, except with a slippery control system that uses the tilt function of the remote. We found the football mode to be much more satisfying - as the ball carrier you simply run away from the other players in an effort to hold on to the ball for as long as possible, while everyone else tries to tackle you or fights among themselves.