Rainbow Six Siege's Terrohunt experience is always unique
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Terrohunt is back in Tom Clancy's Rainbow Six Siege and Ubisoft is making sure that each game, whether in solo or co-op, is totally different. Pitting you against a group of AI terrorists, not only has the difficulty been cranked up with enemies having the same set of Siege toys as you but Ubisoft has also implemented what it's calling a Siege Generator.
"Our terrorists can be Siege experts. They will be able to seamlessly switch from an attacking to a defending behaviour based on the situation they are facing." explains product manager Nicolas Lefebvre. "When defending, the terrorists will be able to fortify key locations, they will able to trap the surrounding area and surveil and surprise you with their smart positioning and aggressive flanking. The tables can turn. When on the offence they will be able to repel, they will be able to disarm your traps and they will use destruction to create new paths and angles of attack. For the game, our objective in terror hunt was to develop the most challenging AI in a Rainbow Six game yet."
This AI behaviour makes sure that each playthrough is entirely unique and Ubi wants you jumping back into the game for more. "One of our main areas of focus when developing Terrohunt was replayability," says Lefebrve. "This is why we developed a Siege Generator. It makes variables in order to create unique operations each time."
The game chooses one of eleven locations for the Terrohunt before selecting whether its day or night and then one of four specific game modes. "Some modes are playable as an attacker while other modes are playable as a defender," Lefebrve explains. "From there a scenario is generated. An objective location will spawn across the map as well as specific fortification presets. Finally, AI will spawn on the map and they will react and make their strategy based on the decisions you make while you play. All in all, all of our design choices were made so that we want you to never have the same gameplay experience twice."
Tom Clancy's Rainbow Six Siege is out on PS4, Xbox One and PC on October 13th but the Terrohunt beta starts on September 24th.
Seen something newsworthy? Tell us!
Weekly digests, tales from the communities you love, and more

Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode.


